Assignment Unity 1: Chain reaction
I started my project by drawing my idea. First, a basketball rolls down and bumps into a cylinder, which then moves and knocks over a domino. This starts a series of dominos falling over, one after another. When the last domino falls, everything drops into a funnel that guides them all in one direction. These items then land on a scale, causing it to tip over and knock over another scale. This makes a bowling ball roll down a slide, slowing down before it hits a golf ball, which then goes into a hole.
To accomplish this, I worked on one reaction at a time to make sure everything fell or slid the way I wanted in Unity. My prior experience with Maya and Blender made this phase smooth. Next, I added textures to make it look better. After I got all the parts working together, I started to work on the camera movement. This part was tough because I had to keep adjusting where the camera looked by watching the animation over and over. Each time I watched it, I found something to fix in the camera’s position.