Unity II Interaction

 

The above recording is of a bubble shooter game prototype developed in Unity, featuring a purple cylinder controlled by arrow keys to navigate and launch a bubble with the “a” key. The objective is to guide the bubble into a designated goal black and white cylinder amidst obstacles along its path, which are animated to rotate or move in patterns. The bubble serves as a prefab, allowing for duplication during gameplay, while the goal cylinder utilizes collider/trigger functionality, triggering a sound effect upon successful collision. This prototype combines interactive elements such as animation, collider, trigger, and prefabs to offer an engaging and challenging gaming experience.

Objects

Folders

Coding

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