1. Avoid the Trap:
Avoid the Trap is a two-player game that requires one player to set the trap among 10 options and the other have to avoid choosing the trap. When the player select one LED, a random LED other than the trap will also automatically go out. This mechanism is to make the game more difficult. In the second stage, a computer-controlled ghost will enter the game, which means it will choose a LED to be the trap. As you can see, the topic of this project is ‘game’. Different from my midterm project, it involves two players and a computer player, which is more innovative and interesting.
The idea comes from a children’s toy. It bites the player when he/she press the wrong teeth. My project changes the interaction between human, so that the audience can immersively play this game.
2. The Adaptive helmet:
This helmet not only just covers your head, but also it can adapt itself to the size of your head. I intend to make a button for the user to initialize the helmet or to turn off the helmet. More functions can be added to it, like playing music. This helmet appears pretty much like the one of iron man’s, but his is more superior.
The interaction happens between user and helmet. I want to give the audience a new horizon of what can happen in the future. Moreover, many other functions can be included, so the imagination is also spurred.
3. The Boundless Light:
This series of light will respond to the audience and change their color. Approching from different directions, the lights will display different colors. Besides, the more distant a light is, the less bright it will be. Through this, I believe the audience can have a fantastic and fariy-tale like experience. This idea originates from the “teamLab Borderless Shanghai”, where there is a room filled with lights working in similar pattern. But the brightness of the lights is modified my my project according to the distance, which seems more rational, and appears as if you are a light source.