Pillow Best Friends-Chengan Bai-Andy

 

B. CONCEPTION AND DESIGN:

I have found in the mid-term project that people in big cities are prone to depression, so we hope to make a pillow to help people sleep. We hope to make this pillow to interact with users, so that users can reduce anxiety and sleep better. We designed a character to represent the pillow on the computer and give feedback to the user. Users can choose songs to make the pillow sing to help them sleep. If the user is very anxious, he can hit a pillow to relieve the pressure, and the character on the computer will comfort the user and persuade him not to use violence. In the process of our user testing, we did not tell her how to use the pillow because we had marked it on the pillow in advance, but let her explore it by herself. She tried all the features as we expected, based on the hints we gave her. After user experience, we received feedback that the reaction was not sensitive after hitting the pillow, so we adjusted the range of pressure sensor to make it easier to feel pressure. At the same time, our users wanted us to make the character move, so we made the character’s arm move with the mouse, which I think was a nice change to make our character look more animated.

C.FABRICATION AND PRODUCTION:

The first problem we encountered in the process of making the pillow was the function of the pillow, and we discussed for a long time before deciding what kind of function we wanted the final pillow to have. We also wanted to add a tilt Sensor to detect if the user was shaking the pillow, triggering the character to shake his head in the screan. However, we were unable to add this feature because it doesn’t work. In the end, I think our biggest success this time is that our code works successfully. Since neither of us was good at writing code, we were worried about whether we could really finish the project at the beginning. However, during the production process, we kept learning and overcame every difficulty. Finally, our code worked successfully. I found the process really rewarding, and although tilt Sensor didn’t work properly in the end, I learned a lot while working on the final project. We use pressure sensor to feel the user’s blow on the pillow. We chose Button and Buzzer to give the user the option to play music. We chose Tilt Sensor to count the number of times users shook their pillows, although this element ultimately failed. We decided what features we wanted, and then we looked at our Kit box to see which elements would best implement our idea. We also wanted to have some bruise on Character’s face when hitting the pillow. But the reason we finally rejected this idea was that we didn’t think we could make Bruise very realistic. At the same time, technically, we thought it would take us too much time to write the code and the effect was not very obvious. Me and my partner Elaine, I made the circuit and the code of Arduino and our last video. Elaine made the Processing code.

D.CONCLUSIONS:

I think we achieved 90 percent of what we wanted. It worked pretty much as we expected during user testing. Our audience sees our marks when they use them and follows our instructions to explore our products. They managed to use every feature we designed and gave us a lot of useful feedback. I think my product align has my definition of Interaction. When my audience hits the pillow and presses the button, it is the input of our product, and then our product will give an output, which is also the feedback. But I think we have only achieved intermediate interaction. Although our character arm can move, the feedback of our product is already designed and can only provide feedback corresponding to input, instead of automatically giving different feedback according to different input of users. If I had more time, I would like to be able to get my Character to really move, to move around the screen freely, and to move the character around the screen randomly when the user moves the pillow. I think we should continue to improve our programming skills, and in the future I hope to be able to make my character truly communicate with the user. In my opinion, the success of our project basically met our expectations. I learned that we should not anticipate how terrible the difficulties are before we start. We should try to do it first and then constantly overcome the difficulties. Our success this time is a good case, to help me better build confidence. 

D.TECHNICAL DOCUMENTATION:

User Test Video:

 

Final Video:

Arduino Code:

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define REST      0
int press1=A0;
int press2=A1;
int shake=A3;
int button=13;
int buzzer=11;

int melody[] = {

  // Gren Hill Zone - Sonic the Hedgehog
  // Score available at https://musescore.com/user/248346/scores/461661
  // Theme by Masato Nakamura, arranged by Teddy Mason
  
  REST,2, NOTE_D5,8, NOTE_B4,4, NOTE_D5,8, //1
  NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, 
  REST,8, NOTE_A4,8, NOTE_FS5,8, NOTE_E5,4, NOTE_D5,8,
  NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, 
  REST,4, NOTE_D5,8, NOTE_B4,4, NOTE_D5,8,
  NOTE_CS5,4, NOTE_D5,8, NOTE_CS5,4, NOTE_A4,2, 




  
};
int 
//debounce
unsigned long lastDebounceTime = 0;  // the last time the output pin was toggled
unsigned long debounceDelay = 50;    // the debounce time; increase if the output flickers
int buttonState;             // the current reading from the input pin
int lastButtonState = LOW;   // the previous reading from the input pin
int play;
int notDuration=0;
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
// change this to make the song slower or faster
int tempo = 140;

// this calculates the duration of a whole note in ms
int wholenote = (60000 * 4) / tempo;

int divider = 0, noteDuration = 0;

//tilt sensor
const int SENSOR_PIN = 6;
int tiltVal;
int prevTiltVal;
int curls = 0;
//unsigned long lastDebounceTime = 0; // the last time the output pin was toggled
//unsigned long debounceDelay = 10; 


void setup(){
  Serial.begin(9600);
  pinMode (buzzer, OUTPUT);
  pinMode (button, INPUT);
  pinMode(SENSOR_PIN, INPUT);//tilt sensor 
} 
void loop() {
  int pressRead1 = analogRead(press1);
  int pressRead2 = analogRead(press2);
  int buttonRead = digitalRead(button); //Put the reading value of the switch on botao
  if (buttonRead == HIGH)  {
    for ( int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) 
      {
        // calculates the duration of each note
        divider = melody[thisNote + 1];
        if (divider > 0) {
          // regular note, just proceed
          noteDuration = (wholenote) / divider;
        } else if (divider < 0) {
          // dotted notes are represented with negative durations!!
          noteDuration = (wholenote) / abs(divider);
          noteDuration *= 1.5; // increases the duration in half for dotted notes
        }
        // we only play the note for 90% of the duration, leaving 10% as a pause
        tone(buzzer, melody[thisNote], noteDuration * 0.9);
        // Wait for the specief duration before playing the next note.
        delay(noteDuration);
        // stop the waveform generation before the next note.
        noTone(buzzer);
      }
    }

 //tilt sensor
 int reading = digitalRead(SENSOR_PIN);
  // if the tilt sensor value changed, print the new value
  if (reading != prevTiltVal) {
    lastDebounceTime = millis();
    //Serial.println(tiltVal);
  }
  if ( (reading != tiltVal) && (millis() - lastDebounceTime) > debounceDelay) {
    // whatever the reading is at, it's been there for longer than the debounce
    // delay, so take it as the actual current state:
     tiltVal = reading;
    if (reading == HIGH) {
      curls = curls + 1;
      Serial.println(curls);
    }
  } 
  if (curls == 1) {
    Serial.println("Yay, you've done a set of curls");
    curls = 0;
  }
  prevTiltVal = reading;
  // for Serial Plotter use
  //Serial.println(tiltVal);
  //delay(1);

//pressure sensor
//  debounce & button for gloves to produce sounds
//if(pressRead1>150){
  //Serial.print(pressRead1);
  //Serial.print("   ");
//if(pressRead2>150){
 // Serial.print(pressRead2);
 // Serial.print("  ");
//  }
// }

//arduino to processing
int sensor1 = analogRead (A0); //pressure sensor 1//SCREAM
int sensor2 = analogRead (A1); //pressure sensor 2//TALKING
int sensor3 = digitalRead (6); //tilt sensor//TALKING

 // send the values keeping this format
  Serial.print(sensor1);
  Serial.print(",");  // put comma between sensor values
  Serial.print(sensor2);
  Serial.print(",");  // put comma between sensor values
  Serial.print(sensor3);
  Serial.println();
  
delay (100);

}

Processing Code:

 

import processing.serial.*;
import processing.sound.*;

int NUM_OF_VALUES_FROM_ARDUINO = 3;
int sensorValues [];

String myString = null;
Serial myPort;  //The serial port
//int sensorValue1; //pressure sensor 1 scream
//int sensorValue2; //pressure sensor 2 talk
//int sensorValue3; //tilt sensor talk

int radius = 100;
boolean playSound = true;
//declaring three soundfiles
SoundFile pscream;
SoundFile ptalk;
SoundFile ttalk;

//character
float x, y;
float angle1 = 0.0;
float angle2 = 0.0;
float segLength = 80;
float angle3 = 0.0;
float angle4 = 0.0;

void setup(){
size(800, 800);
background (100);
setupSerial();
 
 //create the object and load a sound into it
 pscream = new SoundFile (this, "pscream.wav"); //pressure sensor 1 scream
 ptalk = new SoundFile (this, "ptalk.wav"); //pressure sensor 2 talking
 ttalk = new SoundFile (this, "ttalk.wav"); //tilt sensor talking

//character
 x = width * 0.3;
 y = height * 0.5; 
}

void draw(){
 background (100);
 size (800,800); 
  
getSerialData();
printArray (sensorValues);
//character
 fill (255);
  strokeWeight (2);
  ellipse (400, 300, 150, 150); 
  //left eyeball
  fill (255);
  strokeWeight (2.5);
  ellipse (368, 290, 30, 30);
  //right eyeball
  fill (255);
  strokeWeight (2.5);
  ellipse (432, 290, 30, 30); 
  //left iris
  fill (0);
  ellipse (366, 290, 10, 12); 
  //right iris
  fill (0);
  ellipse (433, 290, 10, 12); 
  //mouth
  arc (400, 325, 40, 40, 0, PI);
//body
  fill (0);
  strokeWeight (2);
  arc (400, 577, 170, 400, HALF_PI+HALF_PI, TWO_PI);
//legs
  fill (255);
  rect(420, 575, 25, 100, 28);
  rect(360, 575, 25, 100, 28);  
//text  
fill (150, 100, 100, 250);
textSize(38);
textAlign(CENTER);
text("your pillow best friend", 400, 100);
//arms
  angle1 = (mouseX/float(width) - 0.5) * -PI;
  angle2 = (mouseY/float(height) - 0.5) * PI;
  angle3 = (mouseX/float(width) + 0.5) * + PI;
  angle4 = (mouseY/float(height) + 0.5) * PI;
  pushStyle();
  pushMatrix();
  strokeWeight(30);
  stroke(255, 160);
  segment(460, 430, angle1); 
  segment(segLength, 0, angle2);
  popMatrix();
  popStyle();
  pushStyle();
  pushMatrix();
  strokeWeight(30);
  stroke(255, 160);
  segment(350, 430, angle3); 
  segment(segLength, 0, angle4);
  popMatrix();
  popStyle();
  
//pressure sensor screaming
  if(sensorValues[0]>100){
    if(playSound == true) {
      pscream.play ();
      playSound = false;
rect(168, 165, 200, 50, 28);
fill (0);
textSize(25);
textAlign(LEFT);
text("AAAAAAAAA!!!!!!", 180, 200);
}
  else{
  //character face
  //head
  fill (255);
  strokeWeight (2);
  ellipse (400, 300, 150, 150); 
  //left eyeball
  fill (255);
  strokeWeight (2.5);
  ellipse (368, 290, 30, 30);
  //right eyeball
  fill (255);
  strokeWeight (2.5);
  ellipse (432, 290, 30, 30); 
  //left iris
  fill (0);
  ellipse (366, 290, 10, 12); 
  //right iris
  fill (0);
  ellipse (433, 290, 10, 12); 
  //mouth
  arc (400, 325, 40, 40, 0, PI);
//body
  fill (0);
  strokeWeight (2);
  arc (400, 577, 170, 400, HALF_PI+HALF_PI, TWO_PI);
//legs
  fill (255);
  rect(420, 575, 25, 100, 28);
  rect(360, 575, 25, 100, 28);  
//text  
fill (150, 100, 100, 250);
textSize(38);
textAlign(CENTER);
text("your pillow best friend", 400, 100);
//arms
  angle1 = (mouseX/float(width) - 0.5) * -PI;
  angle2 = (mouseY/float(height) - 0.5) * PI;
  angle3 = (mouseX/float(width) + 0.5) * + PI;
  angle4 = (mouseY/float(height) + 0.5) * PI;
  pushStyle();
  pushMatrix();
  strokeWeight(30);
  stroke(255, 160);
  segment(460, 430, angle1); 
  segment(segLength, 0, angle2);
  popMatrix();
  popStyle();
  pushStyle();
  pushMatrix();
  strokeWeight(30);
  stroke(255, 160);
  segment(350, 430, angle3); 
  segment(segLength, 0, angle4);
  popMatrix();
  popStyle();
  fill (255);
//textbubble
rect(168, 165, 200, 50, 28);
fill (0);
textSize(25);
textAlign(LEFT);
text("AAAAAAAAA!!!!!!", 180, 200);
  }
 }
//pressure sensor talking
  if(sensorValues[1]>100){
    if(playSound == true) {
      ptalk.play ();
      playSound = false;
fill (255);
rect(20, 165, 380, 50, 28);
fill (0);
textSize(20);
textAlign(LEFT);
text("buddy violence is not good let's talk it out", 35, 200);
    }
  else{
    //character face
    //head
  fill (255);
  strokeWeight (2);
  ellipse (400, 300, 150, 150); 
  //left eyeball
  fill (255);
  strokeWeight (2.5);
  ellipse (368, 290, 30, 30);
  //right eyeball
  fill (255);
  strokeWeight (2.5);
  ellipse (432, 290, 30, 30); 
  //left iris
  fill (0);
  ellipse (366, 290, 10, 12); 
  //right iris
  fill (0);
  ellipse (433, 290, 10, 12); 
  //mouth
  arc (400, 325, 40, 40, 0, PI);
//body
  fill (0);
  strokeWeight (2);
  arc (400, 577, 170, 400, HALF_PI+HALF_PI, TWO_PI);
//legs
  fill (255);
  rect(420, 575, 25, 100, 28);
  rect(360, 575, 25, 100, 28);  
//text  
fill (150, 100, 100, 250);
textSize(38);
textAlign(CENTER);
text("your pillow best friend", 400, 100);

//arms
  angle1 = (mouseX/float(width) - 0.5) * -PI;
  angle2 = (mouseY/float(height) - 0.5) * PI;
  
  angle3 = (mouseX/float(width) + 0.5) * + PI;
  angle4 = (mouseY/float(height) + 0.5) * PI;
 
  pushStyle();
  pushMatrix();
  strokeWeight(30);
  stroke(255, 160);
  segment(460, 430, angle1); 
  segment(segLength, 0, angle2);
  popMatrix();
  popStyle();
  
  pushStyle();
  pushMatrix();
  strokeWeight(30);
  stroke(255, 160);
  segment(350, 430, angle3); 
  segment(segLength, 0, angle4);
  popMatrix();
  popStyle();
//text bubble (PRESSURE2/PUNCHING)
fill (255);
rect(20, 165, 380, 50, 28);
fill (0);
textSize(20);
textAlign(LEFT);
text("buddy violence is not good let's talk it out", 35, 200);
  }
}
//tilt sensor talking
  if(sensorValues[2]>3){
    if(playSound == true) {
      ttalk.play ();
      playSound = false;
}
  else{
    //character
      //head
  fill (255);
  strokeWeight (2);
  ellipse (400, 300, 150, 150); 
  //left eyeball
  fill (255);
  strokeWeight (2.5);
  ellipse (368, 290, 30, 30);
  //right eyeball
  fill (255);
  strokeWeight (2.5);
  ellipse (432, 290, 30, 30); 
  //left iris
  fill (0);
  ellipse (366, 290, 10, 12); 
  //right iris
  fill (0);
  ellipse (433, 290, 10, 12); 
  //mouth
  arc (400, 325, 40, 40, 0, PI);
//body
  fill (0);
  strokeWeight (2);
  arc (400, 577, 170, 400, HALF_PI+HALF_PI, TWO_PI);
//legs
  fill (255);
  rect(420, 575, 25, 100, 28);
  rect(360, 575, 25, 100, 28);  
//text  
fill (150, 100, 100, 250);
textSize(38);
textAlign(CENTER);
text("your pillow best friend", 400, 100);

//arms
  angle1 = (mouseX/float(width) - 0.5) * -PI;
  angle2 = (mouseY/float(height) - 0.5) * PI;
  
  angle3 = (mouseX/float(width) + 0.5) * + PI;
  angle4 = (mouseY/float(height) + 0.5) * PI;
 
  pushStyle();
  pushMatrix();
  strokeWeight(30);
  stroke(255, 160);
  segment(460, 430, angle1); 
  segment(segLength, 0, angle2);
  popMatrix();
  popStyle();
  
  pushStyle();
  pushMatrix();
  strokeWeight(30);
  stroke(255, 160);
  segment(350, 430, angle3); 
  segment(segLength, 0, angle4);
  popMatrix();
  popStyle();
//text bubble (TILT/SHAKING)
fill (255);
rect(20, 165, 380, 50, 28);
fill (0);
textSize(20);
textAlign(LEFT);
text("hey buddy calm down, what's wrong?", 50, 200);
   }
  }  
}
void segment(float x, float y, float a) {
  translate(x, y);
  rotate(a);
  line(0, 0, segLength, 0);
}

void setupSerial() {
  printArray(Serial.list());
  myPort = new Serial(this, Serial.list()[ 1 ], 9600);
  // WARNING!
  // You will definitely get an error here.
  // Change the PORT_INDEX to 0 and try running it again.
  // And then, check the list of the ports,
  // find the port "/dev/cu.usbmodem----" or "/dev/tty.usbmodem----" 
  // and replace PORT_INDEX above with the index number of the port.

  myPort.clear();
  // Throw out the first reading,
  // in case we started reading in the middle of a string from the sender.
  myString = myPort.readStringUntil( 10 );  // 10 = '\n'  Linefeed in ASCII
  myString = null;
  sensorValues = new int[NUM_OF_VALUES_FROM_ARDUINO];
}

void getSerialData() {
  while (myPort.available() > 0) {
    myString = myPort.readStringUntil( 10 ); // 10 = '\n'  Linefeed in ASCII
    if (myString != null) {
      String[] serialInArray = split(trim(myString), ",");
      if (serialInArray.length == NUM_OF_VALUES_FROM_ARDUINO) {
        for (int i=0; i<serialInArray.length; i++) {
          sensorValues[i] = int(serialInArray[i]);
        }
      }
    }
  }
}

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