Step 1
For the critique of a project, I went to the project by Duorfan and Kiki where they created an interaction game for solving recycling where the background gradually became more green as people recycled. This stresses the environmental value of recycling. I thought that this project was interesting in the sense that people had to identify the object and move the trashcan to catch it as an interaction rather than simply using the mouse to press the trashcan. Moreover, this interaction is similar to the real world’s interaction of recycling which was very clever. While conceptually it was very good, there were design flaws with the project where I provided feedback. They will be listed as follows:
- There is no time that is provided for the player to see what the object they are recycling is. It was highly difficult to recycle without Duorfan telling me what the object was. To fix this, I recommended that they have the graphic of the object static for 2 seconds before starting the game so that players could identify the object.
- Another flaw was the distance sensor which was a big nuisance to use as the sensitivity was lacking and that the box didn’t slide well on the board. I recommended that they make a slider for the board or add wheels to the box so that it was easier to play the game. Moreover, more variety could be used in the product.
Step 2
According to the people that participated in the user test, the intuitiveness of our project was the most successful, however, as our project didn’t have the buttons created so that they align with the position of the game during user testing, the user experience was lackluster. People wanted to play our game, but couldn’t play it comfortably as there was a lack of alignment with the game. I agree with this as I struggled to play and only controlled 2 circles rather than the 5 that I could control. There was also feedback on the interface that this should be played on. There was a recommendation to borrow a projector. We agree but we couldn’t access one as they were all borrowed from the ER already. Other than that, we didn’t really incorporate any feedback from others. This is due to the planned design of the project previously thought out where the rendering designs and 3d modeling were already created to limit the necessity of changing anything or having anything be incorrectly made.
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