Sand Art Table
This table concept takes inspiration from the Sisyphus Table that I researched outside of the projects from the last blog. It essentially is a clear table with sand and a metal ball inside of it that creates kinetic designs. I want to evolve this design to be manual and interactive for people to entertain themselves with where I would include the addition of a joystick that controls the movement of the ball on the sand to create certain patterns. Along with this, there will be a projector that projects different colors to create a more immersive table that creates different moods.
This product aims to redefine the aesthetics of a table to be dynamic through creating a device that amends the patterns of the table for people of all ages. For children, this will be a device that initiates their creativity as a entertainment object while for teenagers, students, and the working class, this can be a product that reduces stress during their daily activities as it has been proven that art reduces stress. Being for a vast audience, the purpose of the product isn’t to provide the entertaining, stress-relieving features that it offers, rather, it is to be a product that has the potential of providing these services when there is a need so the users can also use this as a normal table for completing their daily tasks.
Arduino Educational Board Game
This idea takes inspiration from both the Gameboy and Monopoly where it is a board game that revolves around a device for educational purposes when playing a game. The board game is based on movement according to whether or not a question on a card is answered correctly. The questions are based on the Arduino programming language where it may ask questions such as function notations of void setup or details such as whether or not a circuit is correct. This was influenced by Monopoly for the game movement and the device is based on the old Gameboy to display the answers to the question through input of numbers.
This product aims to provide an educational experience of Arduino to young children and aspiring computer engineers that want to learn how the logic of computers work. In providing an educational experience through a board game that young children would like to play, it would like to assist the development of the next generation of talents in the STEM studies. In teaching these talents to basic STEM fundamentals through a game, the aim is to ingrain such knowledge into them so that they can apply it to Arduino later.
Musical Table
This concept is based upon the Gameboy but used on a different surface being the table. It essentially is a variety of buttons and levers on a table surface which serve as an instrument that can be played. Each button has a different pitch on the table which they can play and pitch can be determined by other buttons of the interface.
This product children aspiring to learn instruments and is meant to improve their music interests. When children go to school, they normally go back home to do homework where they would use a desk. This product is meant to provide inspiration for children to develop musical interests on the table that they write homework in which may also serve them entertainment purposes.
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