PROJECT TITLE:
Move it!
The reasoning behind this project stems from the inability for us as students to be as physically active during school periods. This has come from my self reflection, as well as observing my peers. This is why I wanted to create an interactive project that would encourage its users to move. I plan on using heart rate monitors, and using Arduino and processing in order to gamify them, and make it interactive.
My plan for this project is using 2 heart rate sensors, and making them into bracelets, which would then connect into Arduino. The sensors would take the heart rate values, and display them side by side in processing. Then to start the game, a button switch would be activated (still thinking). This would prompt processing to randomly select from a pool of exercises, and pick one. It would then show a prompt, saying “first one to X bpm wins!” This would imply that both players have to do the exercise until one of the reaches X bpm, therefore winning. I will start working on this project on Nov 28. I will check out the heart rate sensors, and I’ve already ordered the bracelets. After that I will work in the dorm on processing, and will expect to have a functioning prototype for user testing.
The context, and significance, as mentioned above, is to get participants active, through physical movement. And also engaging the users through competition. The project aligns with my definition of interaction, because, it keeps the users engaged through movement, and I believe it will be memorable to them. I don’t think that this project has been created, as I did not use any outside influence. I just recalled what we have been doing in the class, and decided to do things we have already done. I believe that this project will lead to people thinking about getting more physical activities more often, which will in turn lead to better health!
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