- YourBeat: Musics played by the official music apps might not cater to one’s taste. Despite the matters of the lyrics, the beats and the melodies could also be a problem. Meanwhile it was sometimes the case that by adding certain beats of certain comparative volume to the music can promote the music and incline the engagement of audience to a whole new level. YourBeat, a simple device could manage such. When music played, visualized music as varying columns generated by Processing, would show in the 8*32 Neo-pixel. By motions above the distance sensor, the volume of the music could be adjusted while by one motion above the motion sensor, the beat could be played once. Thus, by simply shaking hands above the motion sensor, beats of your own could be added to the music, and visualized on the Neo-pixel.
- Sketcher: The device was intended for people with disabilities in hands, to say missing fingers or hands, that disabled them from sketching. Sketching needed high intensity of vibrations and oscillations of pencils, so would be rather hard for people with such disability to manage. Thus, I designed this device, which is made up of servo, pencil and a machine that could move the servo around according to the movement of mouse by contacting with the touchpad. By pressing the touchpad, the servo attached with a pencil would run by once. Meanwhile, by contacting the touch pad, the pencil could be moved to the corresponding location to the attachment of the touchpad of the frame that holds it.
- Move-up: There’s a kind of games called MUG (Music Game) that originated in Japan and around gained its prevalence around the world. The game was also labeled as a specific kind of game for “otaku”, homebody or indoorsman. Thus, to switch this label for the game and shad light on the health of this group of people for lack of physical exercise, I decided add on more movements to the game. To physicalize it from the screens to physical movements. Four motion sensors would be able to capture users’ movements to encourage them to win the game by moving certain body parts to the corresponding motion sensor following the beats or nodes of the music played.
The following is the sketch for three devices.