- The Veldt:
In the fiction, George and Lydia, as a couple with three children, had drown themselves in a manually-automatic world, where labour was done by robots and delusions created by machines replaced physical traveling. (Bradbury, 1950) Thus, they decided to press themselves into real life again(Bradbury, 1950) , I considered which was caused by the lack of physical contacts with real-life matter. What impressed me most were those delusional screenage, consisting of the veldt, the heat, the lions and even forests. And the closest products, in visual electronic device industries nowadays are the VR contacts or lenses. They both indicated that in the future, people will be living in a fake world whose emphasis would focus on visual productions. Thus, to make the world more fake or, should I say close to the real world, I want to propose a new supplement product for those VR equipment mentioned above, which is the “Real Gloves”, applying certain feelings to hand corresponding to the visual scenes in the visual devices and sound devices. The problem expected from this product would be that people would consequently be wholly drowned in the world of the fake, because as physical feelings attend the visual arts, the visual world would finally not be able to be separated from the real world.
2. “The Ones Who Walk Away from Omelas”:
In this fiction, Le Guin described an imagined city Omelas, where people’s values and emotions were strictly defined within common moral standards. Thus, individuals ought to be defined by others to be happy, instead of being happy as the way they felt. Thus, I thought of an air projector used for communications as a node for social platform like instagram or WeChat. In this device, people can create their own image to be shown to others and say whatever they want without limit. Before it starts projecting, it will emit some fogs and smokes in the air for reflecting lights from the projector and create a physical communicational scene in front of users. With more people joining a conversation, the images correspondingly increase. In such way, people socialize in any images they want. Meanwhile, as they can say anything they want, there isn’t any standards for any one’s emotions or mindsets. It’s a world with no limitation. The closest product or concept to it would be the Metaverse. It was another cyber world where people say whatever they want and dress in whatever they like with minor limits from any cultural ,religion or physical limitations. I would define my product as another manner realization of the concept of Meta verse as most popular way to satisfy it nowadays was through VR. The problem of such platform would be that it might provide an environment for the porn industry and other yellow industries to thrive. As this platform was no limitations.
3. The Plague:
In this fiction, the main character worked as a “corpse” cleaner who worked for 2 years to clean up infected people seen as corpse. The infectious virus was silicon-based so people infected would gradually turn into stone, but even if they turned into stones, they weren’t dead. Instead, they proceed normal life operations in slow motion as a different form of life. And as the virus spread further, the whole human society changed into the world the creatures of this form. The slow movement slow movements of the new forms of life stroke me as hard that our life here in Shanghai is so rushed and intense. What if we could put ourselves in a space where we could be totally cut off from the outside world and enjoy our life in a comfy pace. Hence, I suggest the Moving Space. It was a large bag of 2 layers of plastic, between which was an interlayer vacuumed by the vacuuming machine at the bottom. Therefore, when the bag was pumped up, people inside will hear no sound from the tense world outside. Also, the inside of the bag could be paint the way the user likes so they also see nothing but an environment cater to them. So far, all I could found that are of similar functions would be the noise cancelling ear buds or hotel bed rooms. As they, to certain degree, provided an environment partially cut off from the familiar world outside. There was a serious problem still. There might be situations like emergencies, to say natural disasters in the environment where people use the Moving Space. Danger could be directly happening to the users in such situations.