Categories
IxLab- Fall 2024

Magic Hands

Video Documentation  Conception and Design My project aimed to create an interactive glove that allows users to draw on a white canvas by triggering sensors embedded in the glove. Each sensor would control different drawing functions, such as stroke width, color, and shapes. The concept was inspired by my childhood experience with Paint software, where […]

Categories
IxLab- Fall 2024

Triple Strike- Pinball Machine

For this project, we worked in pairs, and I collaborated with my classmate Emmanuel. Initially, our research focused on designing a music machine that would emit sounds and function like a piano. Our main idea was to shift the concept of traditional musical instruments by using recycled materials, highlighting the pollution caused by the industry. […]

Categories
IxLab- Fall 2024

坐 (Zuò)- take a seat

坐 features a seesaw mechanism that requires two people to stabilize and balance the seat. If only one person sits down, their weight will cause the seat to tilt towards their end. Therefore, the design emphasizes that two people need to sit together for the seat to be comfortable and functional. The artifact functioned as […]

Categories
CCLab- Spring 2024

TRANSIT TALE (Documentation)

Transit Tale is an interactive project based on the idea of exploring the bustling cities of New York and Shanghai through the lens of a foreigner. The user will dive into the vibrant streets and diverse cultures of these two iconic metropolises by a compilation of pictures and  interfaces that show the iconic landmarks of […]

Categories
Innovation Lab-Spring 2024

Challenge 2: Final presentation

For challenge 2 of this class, I collaborated with two classmates, Sylvia and Chynna, to develop a product focusing on hand paralysis. We drew inspiration from another group’s prototypes addressing the difficulties of writing associated with hand paralysis. Thus, we centered our product around a similar concept. We brainstormed a device focused on creating digital […]

Categories
CCLab- Spring 2024

Project B- Project Proposal

Through this project, my aim is to capture and share my experience as a university student, transitioning between China and New York from Ecuador. The central idea is to present, in an interactive manner, my story, anecdotes, and the challenges I have faced so far. Upon initiating the development of this project, I realized that […]

Categories
CCLab- Spring 2024

Mini Project 2- Interactive Self Portrait

Project Link: https://editor.p5js.org/dis7588/sketches/URbRw3i4w Brief Description: For this mini project I added more interactive functions to my original self portrait (mini project 1). Mini project 1 New elements: I made the pupils follow the mouse: Also I used the “keyIsPressed” funtion to change the color of my lips from pink to red by pressing key R| […]

Categories
CCLab- Spring 2024

Artistic Inspiration Research 2: BRANDON

NET.ART I understand that net.art refers to art on the internet as a physical space, encompassing artistic expressions that utilize the various protocols and possibilities enabled by the internet. This art form gained popularity in the 1990s with the widespread adoption of the internet. Similar to other artistic contexts, creations within net.art are highly diverse […]

Categories
CCLab- Spring 2024

Mini-Project 5- Object Dancers

Project Link:  https://domenica123s.github.io/cclab/object-dancer-template/ Brief Description: Introducing Robert Jelly: The Breakdance Dancer! Robert is a slippery/slimy green creature who grooves by flinging his arms in all directions, since he’s legless. He thrives on floating across the dance floor, flaunting his jaw-dropping moves and unique style.  Highlights of my Coding Process: At the beginning, I was undecided […]

Categories
Innovation Lab-Spring 2024

Week 8| Design Sprint

Through this project, I came to understand the significance of designing products that cater to the needs of individuals with disabilities. Contrasting my experience with empathy tools to my previous encounters with everyday artifacts, showed me that I had not fully grasped the extent of limitations these commonly used products could pose for this demographic. […]