There are many factors that contribute to the success of interactive project. When I was defining what interaction means I pointed out that exchange of actions should be jot just between project and people, but also between individuals. It is meaningful for me to help people start the dialogue and to immerse them into the idea of my project. Playtronica studio was founded by Sasha Pas. It is a creative interactive project which provides people with the opportunity to play music not just on musical instruments, but on every thing in everyday life. The goal of the project was to “achieve a deeper understanding between humans and ideas, to extend sensorium”. Invented devices can turn anything into musical controller. In gives people the opportunity to use a new way of communication and interaction. It is also meaningful for me that this project is more often using by a group of people who are interacting with each other trying to make a music of individual sounds. This project conveys meaning – it is about breaking boarders between life and music, between possible and impossible. It unites people and make them research and develop their own creativity. It can completely change the music industry and our perception of music and sounds.
The second project I researched is also connected with music industry. It maybe be like this, because art and especially music connects people, so these project have bigger probability to align with my definition of interaction. Monogram company created the Creative Console. It is the device which helps people to work on the computers or other devices. It helps to establish the interaction between people and computers and also makes it easier to create something. It is suitable for people of all professions, but it would most fit creators such as designers, producers, photographers and etc… This device can change form and shape due to the wishes and needs of individuals. The interaction here is not direct or clear, but creating something with the use of this device will push people forward in artwork, and art connects people together how this console connects person with the computer and helps to easier convey the ideas from mind to computer and to reality. The further development of project’s actions should be “determined by audience”( Ernest Edmonds 16).
One of the most important factors of successful interactive project is that your creation and presentation should involve “active audience experience” (Ernest Edmonds 16). Additionally, I think that design really matters. Your project should look good and fancy, or if you need to create some creepy atmosphere it should allocate with your goal. “Does my challenge drive toward ultimate impact, allow for a variety of solutions, and take into account context?”(Field Guide to Human Centered Design, IDEO) – this is the question that every desigher should ask himself prior rto start making a project. In this question we also can find useful concepts and parts of definition of the succesful interaction project. Successful project in ideal should push forward the development of other projects in the industry and gave opportunities for further development, it should inspire. Design also serves for people to win in this industry’s “intense competition to create new digital products that monopolise people’s attention ( Schumpeter – The Economist). Every dedicated creator should strive to achieve this goal to change people’s minds and contribute to the development of the industry. Successful interactive experience includes many important factors.