In this week’s project, we were challenged to think about interfaces in a new way. Rather than an interface to control the world of sight, we were expected to develop an interface to control the world of sound. Meanwhile, the game can output and trigger the servo to rotate in the physical world.
In my scene, this is a treasure world. When the player touches the BALL, it will trigger the servo to rotate in the physical world. At the same time, the lighting and sound effects of the scene can be controlled by switches and potentiometers. The switches control the on and off of the lights and background sound (old-fashioned radio wave lighting effects), and the potentiometer controls the brightness of the lights and the volume level of the background sound.