In Ernest Edmonds’ chapter titled “Art, Interaction, and Engagement”, different types of interaction are described, as well as common characteristics seen in interactive art. My greatest takeaway from this chapter was the statement, “Interactive art systems involve artefacts and audiences equally” (Edmonds 16). This idea that a truly interactive exhibit must equally incorporate the two actors is essential in creating a successful interactive project. This got me thinking about how different types of interaction can be displayed in works of art.
While researching recent interactive art installations, I was particularly looking for unconventional pieces that incorporated different bodily senses. The first artifact which attracted my attention was Michal Kohut’s 2010 piece titled ‘0,1’, which features a pair of glasses that interact with the user’s blinking patterns. When the user blinks, the lights in the room momentarily shut off for the duration of the blink. The user does not notice the blink of the lights, but the audience members experience the blinking patterns of the user and essentially get to see the world through someone else’s eyes. I thought that this installation was an interesting example of interaction because it is very simple in concept, but still satisfies the definition of interaction I tend to use, described by Chris Crawford in The Art of Interaction Design. To be considered interactive, the relationship must involve two actors that both actively accept input and then return an output accordingly. In this case, the glasses are interactive, because they take the actions of the user (blinking) and convert it to a visual result for audience members (light behavior).
from https://vimeo.com/45921590
Another interactive art installation that piqued my interest was ‘While nothing Happens’ by Ernesto Neto, which was located in the Macro Museum in Rome from 2008-2009. This piece features lycra netting hanging from the ceiling filled with various spices. As visitors walk through the installation, their bodies brush against the many sacks of spices, which releases an aroma. I was drawn to the fact that this exhibit relies on the sense of smell, and can produce a different result each time depending on the movement of the users. Again, this piece fits the criteria of interactivity because the actions of the users produce a corresponding display from the art itself. What I found unique about this installation was that, unlike many interactive art installations, it does not rely on technology to create the desired result.

Through building my own interactive project at midterm and viewing my peers’ interactive pieces, my perspective on interactivity has developed. While I initially considered anything that responds to user interaction to be considered interactive, I now believe that it must go beyond this base level interaction. An interactive device cannot only produce a singular display every time, rather it must respond to the user and initiate a continued exchange that continues beyond the initial contact.



























