Motion Capture – Week1 Doc

        Hi! My name is Carrot and I just joined this class last weekend. I’m currently exploring different fields of CG. I’m very curious about how motion capture is implemented in creating lifelike 3D animation, as well as how it’s applied in VR/film/game, as well as the non-entertainment fields. 

        There’re several projects that inspired me:

Project 1: Kung Fu Motion Visualization

The artist emphasizes the dynamics of the movements captured using abstract and continuous 3D shapes. This inspired me to rethink motion itself as an art: the accuracy of motions captured might not only be used as a prerequisite that supports/enhances the arts but can also be the arts itself.

Project 2: Motion Capture for 2D Animation

This video showcases how motion capture can be applied to creating 2D animation. I’m really surprised by this video because I thought that motion capture can only be implemented in 3D. I’m very curious about how the process might differ from the one we are learning in this class.

Project 3: Mocap for Enhancing Skating Performance

Richards, Professor of Kinesiology and Applied Physiology at the University of Delaware, developed a computer simulation with his team & Maryland-based C-Motion. The simulation utilized motion capture to get skaters’ performance data and visualize, analyze them on the computer, so that skaters and coaches can adjust the movements accordingly and maximize the ability to perform successful jumps. This project is a little outdated (published in 2014), but as a fan of skating, I’m still very amazed at how motion capture can help enhance the skaters’ performance on the ice. I’m also curious about the possibility of a wider application of this technology so that not only the top athletes but also amateurs can use it to optimize their training process.

 

Leave a Reply

Your email address will not be published. Required fields are marked *