Void Music Shapes:
Project Statement of Purpose:
The project “void music shapes” has been a product of Alex’s and my inspiration from the project Bubbles’ Cellar, where participants use the behavior of blowing bubbles in the reality to create projected bubbles in the cellar. We also gained inspiration from Mutual input sessions, where participants will use the projection of their hands to create different shapes that make music. The general concept of behaving in the reality to create something in the virtual world really inspired us a lot, and our project is like a combination of the two artifacts mentioned above. The ultimate purpose of Void Music Shapes is to function as a novel interactive music expression. The player will create shapes that fall and bounce on the processing sketch by waving their wrist, while the movement of the other hand will be used to decide the shapes of the object displayed. This project intends to create a new means to perform music, and the main challenge we seek to address now is to combine the Arduino part and the processing part efficiently to make a better music expression delivery.
Project Plan:
Again, this project aims to create a novel way for music expression to users. Let me be more specific about the design of the artifact. The Arduino part will act as the input part of the project, using an acceleration sensor and the ultrasonic sensor. The acceleration sensor will be attached to the back of the user’s hand, detecting the movement which will be used to create different objects on the processing sketch, while at the same time, the ultrasonic sensor will detect its distance with the user’s hand and based on that, decide the shape of the objects created. The objects created will then fall from the top of the screen to the end of the screen and then gradually disappear, and during this process, where the objects hit the ground, different sounds will be generated based on different shapes. What users want, from my perspective, is to have an experience that they are really creating music instead of throwing stones with sound. Therefore, we have included the procedure that the sun will be random and based on the shapes of different objects, instead of creating a mechanic project that certain sounds will be generated in response to a certain input. To achieve this, Alex and I will see to different tasks. The detailed plan is that he will be in charge of the processing part, while I will be in charge of the Arduino part. These two parts will be finished separately before the end of Thursday, and before Friday, a prototype with two parts combined together will be finished for the user test on that day. Based on the feedback from the user test, we will make certain adjustments before 12.8.
Context and Significance:
As mentioned in the first paragraph, Bubbles’ Cellar and Mutual input sessions are two artifacts that inspired me most because of their concept of creating something in the virtual world as a response to real-world behavior. The point is that, if these two actions are separated, they will both become meaningless, and if they are combined, they will be interactive enough to create a unique interactive experience for the users. In fact, if I have to name exactly what artifacts influenced me on the concept of my final project, I would say they are all the artifacts I have researched this semester because they all contributed to my definition of interaction. The interaction needs to be simultaneous between the participants of the interaction, and continuity, along with unpredictability, or in other words, the ability to create different interaction processes for different users are also important factors to be included in the interaction process. Similarly, in the article called Art, interaction and engagement written by Ernest Edmonds, he said that “Thus, activities external to the artwork itself, such as audience behavior, altered the generative process.” (7). The relatively spontaneous interaction from both sides drags the general interaction process out of the simple mind mode of input-output. Alex’s and my final project, Void Music shapes, satisfy these requirements because each user’s experience will be different because the music different people create will definitely different from each other, and once the interaction process has started, the user won’t need further instructions to inform him/her what to do next. The interaction process will then be simultaneous and continuous. This project, frankly speaking, doesn’t focus specifically on satisfying a certain group of people’s needs. Instead, Alex and I would like to create something that everyone can participate in and have fun with, generating music with a novel form and interface. The success of our project will potentially give inspirations to the artists who are interested in creating new interactive interfaces for music expression, which is also something we hope to achieve. Also, we wish that the idea of combing the virtual world and reality will also be passed on.