Project Name: Dino Jump
(Source:https://images.app.goo.gl/jDDjq9kwgw6KQhvz6)
- PROJECT STATEMENT OF PURPOSE *
My goal with this project is to provide everyone with a great gaming experience. It’s a fun way for people of all ages to pass the time. It allows people to have fun while exercising (jumping) and possibly competing with their friends.
- PROJECT PLAN *
First, I need to use Processing to lay up the entire game sketch, which will consist of four parts.
The first is the dino, which the player will control. I need to figure out how big I want it to be and what form what color I want it to be. Then I’ll draw the track which is a horizontal continuous line where the dinosaur will be running. And then there are the roadblocks. Finally, there is a sign that states who the winner is or when the player runs into the roadblocks and it says that the player failed. Then I’d have to make a scoreboard that showed how many seconds the player had lasted. At the same time, I will use processing to insert sound effect whenever the dino jumps or bump into the roadblocks.
I’d have to input codes for the Arduino component in order to send data to processing. I’ll need to create a big button for input so that the Arduino can process it and transfer the data to Processing to control the dino’s hopping.
(Source:https://images.app.goo.gl/59xaFL5qzWMU8FnD6)
- CONTEXT AND SIGNIFICANCE *
My previous study served as the foundation for my project because my concept was inspired by the Google Dino Jump game. The basic concept remains the same; mine simply adds a bit more interaction as well as Arduino.
My project corresponds to my definition of interaction because it requires the user to jump in order for the dino to jump. This implies that there is an input and an output. Another reaction is triggered by one movement. The interaction is reciprocal. This is how I define interaction.
Since my project is based on an already existing game. I am going to develop more using what I learned recently in class. Which are Arduino and processing.
I can use Arduino to link to a sensor or a larger button instead of the computer’s basic up and down taps. I can use Processing to create a different version of the dino from the one on Google. I could also use processing to add sound effects and other visual effects, such as inserting a video when the winner is announced.
My initiative does not target a certain audience, thus it is open to everyone who wants to participate. Because it is simple, entertaining, and engaging. People can participate by jumping, making it an easy and enjoyable exercise.
After successfully completing the game, I may add more game levels, raise the speed and complexity, and intensify the exercise. It could then evolve into a challenging interactive exercise game. It might be used later at the fitness center or, for example, B- at our school.