Initial idea:
Our initial idea of this project is to creat a device that is able to recreate scence but without risking what happened in The Veldt. So we came up with an idea of creating a pair VR glasses and glove( it provide the sense of touching) instead of a whole room, so that the tragety will not happen in this case.
Its working principle is, when you turn the device on, it will start to record the scene that you want it to store and replay later, and when you want it to do so, you can simply put it back on, and it will re-show you the scene in viewing, listening, and touching.
critical analysis and assessment of a performance of group 1’s perforamce.
Start with the description of the project. How relevant/not relevant is the interactive artifact to the fictional story? How well/not well does it meet the criteria of the assignment? What is your opinion of the design of the device? How creatively does the performance help you understand the artifact? Do you have any suggestions for improvements?
This short performance shows a scene of what it would be like with or without the “subtile showing mask” in the epidemic time in The Plague. It shows how it can avoid misunderstanding and friendly fire situation by using the masks to help the elders to understand what the soldiers were saying. I think it is pretty relevant to the story considering that it is in the background of the story. And it is alsovery creative to print out the subtitle from the mouth part of the masks. And the performance is helpful for me to understand what the “printer” on the mouth is for because before the performance I thought it is just a decoration.
I think it would be better if they don’t seperate the whole story into two situations, which are without and with the masks, because personally I think it makes the performace kind of disengaging by saying “It would different with this new device…”. The officers can directly put the masks on after realising the old guy has hearing problem, which would makes the performance more fluently.