Virtual Production Week 1

Assignment 1: Watch video — Your first hour in Unreal Engine

Even though I had experience with Unreal Engine since last semester, I found that there is something I don’t know in the basic tutorial, such as:

It is convenient to import assets from the Quixel bridge;

I can type in the name of the item I want to add in the scene to search;

I can change Spawn Player At in the play menu to current camera location;

Pressing END will set objects to ground level;

I can change game mode of the entire project in project setting, and change game mode of a level in world settings;

Pressing ALT allows for quick duplication;

Global Lighting settings can be changed in Project Settings under rendering, screen space (beta) is more economical;

To temporarily disable auto exposure, go to “Lit”, and uncheck game setting;

To disable it in a project level, go to project setting and search for auto exposure;

To disable it in a level, add in a post process volume and search for auto exposure in the detail panel, change metering mode to manual;

A volume only effects what is inside of it, unless checked “infinite extent (unbound)”;

In window there is a panel to control all lights;

Pressing CTRL and ALT allows for controlling the light direction;

Skylight determines the bounce color (color in shadows);

It is possible to replace actors! Right click and select replace;

To create god light effect, search “light shaft” in directional light and check “light shaft bloom”.

After this tutorial I decided that I should definitely watch more on their website! All of these are very useful stuff to be used in my projects.

Assignment 2: Prep computer

I do not have a lot of space on my computer, admittedly — but there are 220G of games on steam and if a situation arise I can surely delete them! Also, I am planning to buy a hard drive for my projects and games. I consulted my roommate who’s in Game Design, she suggests to upload the older projects to Github. I think it is a good idea too.

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