Unity Project 2: The Bar

The Music Bar

After the inspiration from last class, I wanted to make a music instrument.

I picked a song that I like very much, A Moment of Madness, and searched for its chords.

Then I assembled the cubes to play those chords. I searched for how to “destruct” the music cubes and found that I had to write it this way:

if (Input.GetKeyDown(appearBall))
{
Debug.Log(“pressed”);
newInstance = Instantiate(prefab, pos, Quaternion.identity);

}
if (Input.GetKeyDown(diappearBall))
{
Destroy(newInstance);
}

The rest was tuning the cubes and getting the temple right. 

I designed this to be a game where the player can learn about the chords of this song (or just to play along for fun). The player must follow this script:

The former letter is the chord name. The latter is the Key that must be pressed when the singer sings the word.

I then designed the surrounding to be what I imagined appropriate for this song: a bar with dangerous encounters. I hope to see this in VR!

 

For the environment, I used the 6 sided skybox and set the image wrap mode to clamp. It worked really well!

Hope to see this in VR. Perchance…

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