Bibliography for MPAME-GE 2035 – Technological Trends in Music Education: Designing Technologies and Experiences for Music Making, Learning and Engagement – NYU Fall 2013
- Bamberger, Jeanne (2006). What develops in musical development? A view of development as learning. In G. McPherson (Ed.), The Child as Musician: Musical Development from Conception to adolescence.
- Bers, Marina Umaschi (2012). Designing Digital Experiences for Positive Youth Development: From Playpen to Playground.
- Brown, Andrew R. (2007). Software development as music education research. International Journal of Education & the Arts, 8(6).
- Dewey, John (1938). Experience & Education.
- Dillon, Steve (2007). Music, Meaning and Transformation: Meaningful Music Making for Life.
- Dougherty, Dale (2013). The maker mindset. In M. Honey & D. E. Kanter (Eds.), Design, Make, Play: Growing the Next Generation of STEM Innovators (pp. 7-11).
- Finney, John & Burnard, Pamela (Eds.). (2007/2009). Music Education with Digital Technology.
- Hassenzahl, Marc (2010). Experience Design: Technology for All the Right Reasons.
- Hoadley, Christopher M. (2004). Methodological Alignment in Design-Based Research.
- Honey, Margaret & Kanter, David E. (2013). Design, Make, Play: Growing the Next Generation of STEM Innovators.
- Martinez, Sylvia Libow & Stager, Gary (2013). Invent to Learn: Making, Tinkering, and Engineering in the Classroom.
- McLuhan, Marshall. (1964). Understanding Media: The Extensions of Man.
- MIT Lifelong Kindergarten Group. (n.d.). Selected Readings.
- Partti, Heidi (2012). Learning from Cosmopolitan Digital Musicians.
- Peppler, Kylie (2013). New Opportunities for Interest-Driven Arts Learning in a Digital Age. Wallace Foundation.
- Resnick, Mitchel (n.d.). All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten.
- Resnick, Mitchel & Brennan, Karen (2012). Using artifact-based interviews to study the development of computational thinking in interactive media design. Paper presented at the American Educational Research Association annual conference in Vancouver, Canada.
- Resnick, Mitchel & Rosenbaum, Eric (2013). Designing for tinkerability. In M. Honey & D. E. Kanter (Eds.), Design, Make, Play: Growing the Next Generation of STEM Innovators (pp. 163-181).
- Ruthmann, S. Alex (2005-Present). Digital copies of Alex Ruthmann’s publications.
- Sennett, Richard (2008). The Craftsman.
- Silver, Jay & Rosenbaum, Eric (n.d.). Radical Design for Learning.