light and interactivity

Light + Interactivity Week 5: 24 Hour Time Lapse (sort of)

It’s the return of the camera-fail! I thought I had found a way to circumvent some of last week’s issues with the Nikon 750. I chose a view out of my window with a street light, this way even when darkness fell, there would be a light source for the camera to use, so that Continue reading Light + Interactivity Week 5: 24 Hour Time Lapse (sort of)

Light + Interactivity Week 4: 4 Hour Time Lapse Video

For this week’s four hour time lapse, we were asked to capture four hours in an interior space that’s part of our every day routines, so I picked a window near my desk and hoped to get some interesting shadows. First, I tried a window from 10AM-2AM: There wasn’t much variation, and I figured it’s Continue reading Light + Interactivity Week 4: 4 Hour Time Lapse Video

Light and Interactivity Week 3: Reference Shopping

This week we were asked to check out the lighting stores around Kenmare and Bowery and get some inspiration for our next production assignment. I’m just going to add my photos here with notes in the captions:       I’m a sucker for a cute dinosaur, but I also liked the idea of taking Continue reading Light and Interactivity Week 3: Reference Shopping

Light and Interactivity Week 1: Interruptable LED

Light and Interactivity Week 1: Interruptable LED

This assignment was surprisingly difficult. I spent a fair amount of time troubleshooting my code and hardware (it turned out my first breadboard was broken!) But finally got something I was proud of. Initially, I was able to get the fade I wanted to work, but when I tried to add a button to increase Continue reading Light and Interactivity Week 1: Interruptable LED