February 2019

Nature of Code Week 4: Particle Systems

Nature of Code Week 4: Particle Systems

This week, I got inspired by the coding train fireworks video, and instead of making a new design for my sketch, I tried refactoring and building on the fireworks coding challenge. I split my particle classes into three classes: Particle (the parent class) and Blast and Heart (the two child classes). I started with just Continue reading Nature of Code Week 4: Particle Systems

Light and Interactivity Week 3: Reference Shopping

This week we were asked to check out the lighting stores around Kenmare and Bowery and get some inspiration for our next production assignment. I’m just going to add my photos here with notes in the captions:       I’m a sucker for a cute dinosaur, but I also liked the idea of taking Continue reading Light and Interactivity Week 3: Reference Shopping

Nature of Code Week 2: Vectors and Forces

Nature of Code Week 2: Vectors and Forces

I fell a little behind last week, so I hadn’t posted my sketch covering forces and vectors. I decided to play with adding gravity and wind to a bouncing ball… with a face. I started by making a standard bouncing ball example, but inspired by the way we mapped things to sin waves in the Continue reading Nature of Code Week 2: Vectors and Forces

Fandom: Week 3 Reading Response

This weeks required readings offered some interesting perspectives on cultures within fandoms, but I found it hard to form an objective opinion on whether I thought the authors’ claims were correct, because both articles focused on fandoms for one musician, and I wasn’t familiar enough with the fan objects or their fans to know if these Continue reading Fandom: Week 3 Reading Response

Fandom Week 2: Performing Fanlike activities at a Pokemon Tournament

For this week’s assignment of performing a fanlike activity for a fandom that is unfamiliar to us, Madison and I decided to head to our local gaming shop, The Brooklyn Strategist,  to learn to play a game with an intense fan following like Magic the Gathering, Dungeons and Dragons, or Warhammer. I’d been to this shop before Continue reading Fandom Week 2: Performing Fanlike activities at a Pokemon Tournament

Light and Interactivity Week 1: Interruptable LED

Light and Interactivity Week 1: Interruptable LED

This assignment was surprisingly difficult. I spent a fair amount of time troubleshooting my code and hardware (it turned out my first breadboard was broken!) But finally got something I was proud of. Initially, I was able to get the fade I wanted to work, but when I tried to add a button to increase Continue reading Light and Interactivity Week 1: Interruptable LED

Fandom Week 1: Response and Personal Timeline

I found this weeks Loving Music reading really fascinating in its description of the various ways in which fans went about trying to “prolong the enjoyment” of attending a concert. I think I started paying particular attention to this aspect of the reading when they described how ardent fans could collect binders of sheet music to Continue reading Fandom Week 1: Response and Personal Timeline

Nature of Code Week 1: Rainbow Walker

Nature of Code Week 1: Rainbow Walker

code for this week’s assignment can be found here: https://github.com/lillianritchie/nature-of-code/tree/gh-pages/randomWalker This week I decided to try updating my workflow. I watched all of the workflow videos, then added the github for poet videos, because github is still a bit of a mystery to me! Before this semester I had worked a little bit in atom, Continue reading Nature of Code Week 1: Rainbow Walker