Week 11 – Gone Home Experience

I’ve was never a gamer, and I don’t understand the value of gamers’ desire for victory in the virtual world. That’s probably why I gave up playing after roughly an hour. But this game initially intrigued me since it isn’t a competitive game in the usual sense; instead, it tells a story. The format is similar to that of an escape room, in that you play the game while reading the whole story and then get the ending.

The visuals, interactivity, and music of Gone Home were all incredibly engaging to me. So, at first, I liked exploring each room to discover what was within and what textual material was given to me in order to get more information. I gained new messages every step of the way. But I became tired of opening doors, as if the game was always opening doors, turning on lights, and reading materials (the house is a little too big). At the same time, maybe due to my unfamiliarity with the game, my action of searching is extremely slow, so in an hour I only obtain a very limited amount of information. My mind was a little shattered, so I abandoned the game, but I think this is my own reason, I’m a person who doesn’t have much patience to play candy crush.

For players like me who prefer story, it is feasible that more story content, or even a reversal of the tale, in a very modest exploring zone, may entice me to continue playing. In any event, it was a fantastic experience that challenged my preconceived notions about the game. I’m also excited to study Unreal in order to design my own space.

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