Week 1 – Timekeeper Design Hunt

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Penumbra – Philippa Hornsby  

The time could be known through the shadow generated and through the rotation of the LED so that the time could be checked without the sun.

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Klepsydra – Marc Newson

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Marc paid his attention to an ancient time instrument and reinterpreted the principles of a ‘water clock’ through the manoeuvring of the original ‘nanoballs’. 

The 12 suspended cups on the glass wheel are alternatively filled with 20gr of nanoballs and then emptied every 10 seconds. The cups’ seesaw movement is meticulously orchestrated with infinite precision. 15 revolutions make up a complete 30-minute cycle, with a possible leeway of +/- 3 minutes.

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Otherlog – George Chacko V

The analog clock turns a wall clock into a fun and interactive design. The numbers sit on individual concentric discs that revolve to showcase the time in the digital format. The constant movement adds a sense of dynamic virtue, re-emphasizing the adage, that only change is constant.

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Orbits Clock – Studiove

The regular dial needles are replaced by a composition of light, airy wires shaped in three circular forms that gravitate around the clock face to display the time. Each of the three circles rotates independently as time goes by, and the current time is shown by small indicators on each ‘hand.’

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ShadowPlay Clock – David Ingram

The ‘Shadowplay Clock’ is a unique timepiece that sits on the wall while it waits for human interaction.
Placing your finger in the center activates sensors that control which LED lights inside the clock will shine. Depending on the time, certain lights will be illuminated and cast a shadow off the user’s fingers to mimic the hands of a clock to actually display the current time.

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Crossed Destinies – Sun Can

“Time flies, and our lives gradually intertwine.”

The endless intertwinement in the end will cause the clock to stop, evoking a sense of lifelong romance and a tragic undertone of losing oneself in an intimate relationship.

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KOKUYO Reward – Incense Timer

Designers combine different shapes and scented blocks in one-hour burning intervals. As time passes, the fragrance emitted changes, aiming to gently remind people about the passing of time through their sense of smell.

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Light & Time – Daniel Arsham

The larger-than-life timepiece entitled ‘Light & Time’ takes shape as a Hublot-inspired sundial measuring twenty meters in diameter. As the sun moves throughout the day, shadows cast by the quartz crystal-shaped obelisk indicate the time. The sundial comprises the natural elements of snow and light, emphasizing the connection between the artist‘s crystalized universe and the heritage and history of the watchmaker‘s craft. The sundial echoes Hublot’s design language by incorporating familiar elements such as the screws used to secure the ‘Big Bang’s’ bezel.

Introduction Post+ Week 1 Assignment

Introduction Post:

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Et Dieu Créa la Femme

This work contains some philosophical reflections, also one of Paul’s signature charms as an artist. He has portrayed a creator of female figures, and with each egg opening symbolizing the beginning of life, clay gradually takes shape in her hands, forming a human figure. Just as Voltaire said: God creates mankind in His own image, and mankind creates mankind in the image of God.

Mechanical Toy Documentation

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Before disassembly of the toy, I guess the center might be similar to the gear system but with less friction, so as to spin fast with a gentle push.

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Disassembling the toy with a hand tool, I learned the center of the fingertip spinner is a deep groove ball bearings suitable for high-speed application. They are versatile, have low friction, and are optimized for low noise and low vibration.

I don’t know what the name of the component of the transformable arms is. Fastener? they fit tightly but are very smooth when they deform. The contact area of these components is smaller than I expected, perhaps due to the elasticity of the plastic.

 

Week 14 – Summary & Review

According to the Conndev class, I have a basic idea of IoT. I always consider remote data could be useful resources to apply to the art installation giving the object a sense of motion or the sense of life. And it’s the reason I took the class. Personally, I’m satisfied with my final piece.

In addition, I also want to record my understanding of IoT products.

Nowadays, the methodology of connected devices were applied to most products, especially household commodities. In my home in Wuhan, the fresh air system, the whole house light source, and the door lock are all IoT products. The air system and door lock have their app controller, and the light sources are connected to a voice-controlled robot. Since I live alone, the air system and door lock are super useful for me.

But I never use voice control to turn off or turn on the light, physically triggering the switch is much more simple especially after I finished my work I didn’t have any energy to yell out a command… However, the reason I install the robot is the function for weather forecasting and morning call. That way I don’t need to keep my phone next to my bed. The robot was installed in the living room when the alarm goes off, I have to leave my bed to turn it off. I think its existence has helped me to develop a good routine. The key factor, of course, is that I manually set its physical location.

And my mother like the robot since it is also a speaker. She isn’t familiar with looking for music on various applications, so whenever she says the name of a song she wants to hear, the robot will play it for her, which is a really useful tool for her. This is the main reason she bought it.

There are many similar products that are widespread in households and are inexpensive. Essentially, each company is devoted to transforming this home IoT product into a multi-functional item; the more functionalities, the greater the market value.

However, many devices have obvious user experiences flaws, such as voice control inaccuracy and instruction style rigidity. Even there are always some functions in the scrapped state. As similar products become more common and consumers become more familiar with such products, they will find their specific clear demand points and will want to buy a product that meets their demand points and has an excellent user experience, rather than a crude multi-function device. IoT goods will progress to the next stage of their life cycle.

Week 13 – Crimson Tide

I checked the astronomical data and found that the interval between each moon phase is not constant even though we use the same interval to calculate the date. Since this piece is more important to relate to nature, I stick with the moon phase API.

About the User Experience which is always the part I keep in mind. Compared with a product, subjective expression should be the priority for the art piece rather than the UX, but it doesn’t mean UX is not important. Oppositely, the UX becomes much harder in this way. I have the desire to let viewers know what’s the piece talks about, but instead of trying to please viewers and seek viewers’ approval, I hope they might be able to move from confusion to enlightenment. Naturally, the UX design has to be different with various pieces, the common user research methodologies might not apply. 

For this piece, I gave the name “Crimson Tide”, and I prepare a poster to “explain” the analogy relationship between tide and menstruation. I choose to use the excerpts from poetry and literature as the reference rather than the direct inspiration description. Eventhough both of the text and installation are relatively abstractive, them can explain each other. I assume this is a effective way but let’s see what happend in the Spring show.

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Final Demo: