Core Gameplay: The template doesn’t provide any logic for the enemies other than bobbing up and down, so my main focus was in giving them the ability to detect and fire at the player. I used a similar system from…
CGDD Week 3: Responses
Reading Response: I really appreciated this article mostly due to the visual graphs shown. A lot of the concepts presented, such as mastery vs frustration, is an idea that I was familiar with, but never thought of visually. I believe…
GCDD Week 2: FPS Microgame
Coming up with Ideas: I wasn’t too sure what was expected of us in terms of how much effort we should allocate to editing scripts creating new core mechanics vs. level design, so I took a look at some of…
CGDD Week 1
Create Variable: Simple enough, though, since I just came off a hot streak of using python it took an embarrassing amount of time to realize I had forgotten a semi-colon at the end of the Debug.log() lines. Small Story: For organization’s…