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Final Documentation by Edmund and Haoquan

December 20, 2020 by Haoquan Wang Leave a Comment

Suggestion for this course:

  1. We often feel that we don’t know how to achieve some cool effects even though Ian and Youtube have already provided some methods. It will be better if we can have some technical workshop in person with technical stuff from Unity or the game industry. That will help our project get more approaching the industrial level.
  2. I know this course is intended to teach students both design and development. But I think it is almost impossible to provide them all with a good teaching quality since we have limited time and teaching resources. My own projects are affected by this–sometimes my project looks g0od but not really playable; sometimes it can be played but looks bad. So I think to pick one to focus on can effectively improve the teaching.
  3. The official catchup between teams and Ian can be more frequent. We really want to hear more advice from Ian. But it seems that the communication between Ian and us is more into problem-solving.
  4. Anyway, the course is so great! I learn a lot.

Game video:

Since our game is based on VR, it is not accessible on the Internet. The video below is the recording view from the VR headset.

 

 GANTT CHART+Presentation Slide

Gantt Chart:

https://docs.google.com/spreadsheets/d/1GV4ttZLVe1CEb409l8WmnFtZ9QgkcVaz00PK-49E4iQ/edit#gid=1342988346

Presentation:

https://docs.google.com/presentation/d/1Z1l-wjaoYGbyQgx6e7_YLXd4XyD20CwXZ8bEVCNDUWg/edit#slide=id.p

Filed Under: Creative Game Design

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