The core gameplay
The story we are going to tell in our game is about vicar, the agent and representative of God in the human world. The player is one of the vicars. He is chosen accidentally, and he will be assign missions by God. In different missions, players will have different abilities to finish the task. The current mission we are building on is that player needs to use the ability of “control” to save people’s lives. The demo video is below:
The artistic expression in visual
Since we are talking about religions and the conflicts between humanity and the doctrines of God, we tend to use pure color to form a sense of solemn, player can tell that the scene is religious relevant and the player is supposed to feel that he has contact with God. The current scene we have is:
For further design, we will also use pure color as a theme to build a scene.
The artistic expression in audio
Audio in our project will play a role in atmosphere implementation. For the first scene, which is the first time that the player comes to the altar, the player will pass by many torches and light up the fire. The process of lighting up fire will also play a sound effect. For the general background music, we will use some mysterious, religious music to create a sacred and solemn vibe for the player.
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