There is a sentence in the video that I strongly agree with: Emergent storytelling is not the story itself, but a way of interaction. I think emergent gameplay is an immersive way for players to build and experience their own stories in the game world. Before watching this video, I had no idea about emergency game storytelling. I only know about open-world games and sandbox games. After having a further understanding, I found that like Minecraft, Legend of Zelda Breath of the Wilderness game, players are in an open world, not stuck in a storyline, with no fixed route, players can entirely explore based on their own intentions, but the overall story can be changed or remained the same. The player can actually become an experiencer, not just a manipulator in front of the screen.
Interestingly, such game interaction mechanics are no longer limited to 3D RPG. This game mechanic is also used in 2d side-scrolling action games – Hollow Knight. Hollow Knight also applies emergent gameplay mechanics. Players can get to a place in different ways, and they are also free to choose which area on the map to explore first, and they are free to choose how the story develops and end. We have to believe that emergent game narrative will be a very popular design approach for the future of game design
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