DREAM WORLD
This week, I collaborated with Eden and Phil to work on a virtual sound walk. My teammates and I decided to work on instances that define our day to day experiences during this stay-at-home period for our soundwalk. At first, we approached the idea from a linear perspective, such that we would each have inside and outside sound experiences, and there would be a distinctive transition that separated each of our experiences but also links them together. We developed a story arc for this. See below.
The assignment got clearer after our next class and we had to figure out how to incorporate our first idea to fit into a virtual world which we would have to build in unity. Eventually, we settled on a virtual dream world with six different rooms that gives the gamer or user options to choose or navigate into. Each of us was responsible for developing our own virtual room. Phil did a fantastic job by building the template with which we would all have to incorporate our virtual world and he also merge all our works together.
I chose to develop a farmhouse and a forest that has a bridge. It represented where I am presently, because when I wake up every morning, I could hear the wind and the cock crows. For the forest, you could hear the wind and the sound of rushing waters. It has been raining at home for the past few weeks. Water, wind, wooden door opening and cock crowing are sounds I experience at home on a daily basis.
At the end of the day, in this virtual world, there were six rooms; a city, an ocean, a campsite, a waterfall, a farmhouse and a forest. My sounds were gotten from freesound.org, my assets for the virtual sound walk were gotten from the asset store from Unity itself. The final project can be found here.
It took me a while to understand how to use Unity, it was definitely interesting and challenging at the same time. I ran into problems like trying to fix my audio trigger and navigating the game scene through the camera. Overall, it was a fun experience.