Milestone 4: Ideation
Design Principles
- Approachable. Write in plain language; avoid jargon and technical terminology.
- Empowering. Provide users with multiple paths to help them achieve the same goal. Choose your own adventure mentality.
- Motivating. Add a point system and integrate social elements to encourage users to continue using the app. Allow users to challenge each other, earn achievements based on their progress, and use pre-defined development paths.
- Supportive. Include pre-set development paths that users can choose from. Potential to also allow supervisors, coaches, mentors, etc, to recommend development paths. Include user-submitted paths and option for users to share feedback and/or comments on different paths and challenges.
Foundational Theories & Approaches
- Learner agency/ self-directed learning
- Social learning
- Motivating learners with gamification
- Scaffolding learning
- ICAP Framework
Brainstorm
Some of the overall design for the app will be based on a previous prototyping project. You can learn more about some of those earlier design sketches here.
Although I already have a strong design concept from the earlier project, I still wanted to go through the sketching process to better incorporate changes in scope and the nature of this project.
Early Sketches
Next Steps
Some things to look into:
- Incorporate feedback on development competencies
- Look into Optimity site
- How Reddit manages/ displays user trophies
- Duolingo point system and leaderboard
- Explore Salesforce training site
Note: All content and designs related to my thesis project are copyright pending. Do not publish or use without explicit permission.