K-12 Educational Activities
Over 75 K-12 activities have been developed by the project team. These detailed activities consist of lesson plans, learning objectives, relevant educational standards, listing of materials needed, trouble shooting tips, and assessment exercises. All activities have been peer reviewed and ad are published on the NSF-supported Teachengineering.org website.
Elementary School
- The Car with a Lot of Potential [link] Working in teams of three, students perform quantitative observational experiments on the motion of LEGO® MINDSTORMS® robotic vehicles powered by the stored potential energy of rubber bands. They experiment with different vehicle modifications (such as wheel type, payload, rubber band type and lubrication) and monitor the effects on vehicle performance. The main point of the activity, however, is for students to understand that through the manipulation of mechanics, a rubber band can be used in a rather non-traditional configuration to power a vehicle. In addition, this activity reinforces the idea that elastic energy can be stored as potential energy.
- Robot Wheels! [link] Students solidify their understanding of the terms “circumference” and “rotation” through the use of LEGO® MINDSTORMS® robotics components. They measure the circumference of robot wheels to determine how far the robot can travel during one rotation of a motor. They sharpen their metric system measurement skills by precisely recording the length of a wheel’s circumference in centimeters, as well as fractions of centimeters. Through this activity, students practice brainstorming ways to solve a problem when presented with a given scenario, improve their ability to measure and record lengths to different degrees of precision, and become familiar with common geometric terms (such as perimeter and rotation).
- How Cold Can You Go? [link] Students explore materials engineering by modifying the material properties of water. Specifically, they use salt to lower the freezing point of water and test it by making ice cream. Using either a simple thermometer or a mechatronic temperature sensor, students learn about the lower temperature limit at which liquid water can exist—such that even if placed in contact with a material much colder than 0 degrees Celsius, liquid water does not get colder than 0 °C. This provides students with an example of how materials can be modified (engineered) to change their equilibrium properties. They observe that when mixed with salt, liquid water’s lower temperature limit can be dropped. Using salt-ice mixtures to cool the ice cream mixes to temperatures lower than 0 °C works better than ice alone.
- The Claw [link] Students learn about gear ratios and power by operating toy mechanical cranes of differing gear ratios. They attempt to pick up objects with various masses to witness how much power must be applied to the system to oppose the force of gravity. They learn about the concept of gear ratio and practice calculating gear ratios on worksheets, discovering that smaller gear ratios are best for picking objects up quickly, and larger gear ratios make it easier to lift heavy objects.
- The Power of Mechanical Advantage [link] Students learn about the mechanical advantage offered by pulleys in an interactive and game-like manner. By virtue of the activity’s mechatronic presentation, they learn to study a mechanical system not as a static image, but rather as a dynamic system that is under their control. Using a LEGO® MINDSTORMS® robotics platform and common hardware items, students build a mechanized elevator system. The ability to control different parameters (such as motor power, testing load and pulley arrangement) enables the teacher, as well as the students, to emphasize and reinforce particular aspects/effects of mechanical advantage.
- States of Matter [link] Students act as chemical engineers and use LEGO® MINDSTORMS® robotics to record temperatures and learn about the three states of matter. Properties of matter can be measured in various ways, including volume, mass, density and temperature. Students measure the temperature of water in its solid state (ice) as it is melted and then evaporated.
- Rock, Paper, Scissors Probability [link] Students learn about probability through a LEGO® MINDSTORMS® based activity that simulates a game of “rock-paper-scissors.” The LEGO robot mimics the outcome of random game scenarios in order to help students gain a better understanding of events that follow real-life random phenomenon, such as bridge failures, weather forecasts and automobile accidents. Students learn to connect keywords such as certainty, probable, unlikely and impossibility to real-world engineering applications.
- Let’s Take a Slice of Pi [link] Working as a team, students discover that the value of pi (3.1415926…) is a constant and applies to all different sized circles. The team builds a basic robot and programs it to travel in a circular motion. A marker attached to the robot chassis draws a circle on the ground as the robot travels the programmed circular path. Students measure the circle’s circumference and diameter and calculate pi by dividing the circumference by the diameter. They discover the pi and circumference relationship; the circumference of a circle divided by the diameter is the value of pi.
- Deformation: Nanocomposite Compression [link] Students learn about nanocomposites, compression and strain as they design and program robots that compress materials. Student groups conduct experiments to determine how many LEGO® MINDSTORMS® motor rotations it takes to compress soft nanocomposites, including mini marshmallows, Play-Doh®, bread and foam. They measure the length and width of their nanocomposite objects before and after compression to determine the change in length and width as a function of motor rotation.
- Parallel and Intersecting Lines—A Collision Course? [link] Students act as civil engineers developing safe railways as a way to strengthen their understanding of parallel and intersecting lines. Using pieces of yarn to visually represent line segments, students lay down “train tracks” on a carpeted floor, and make guesses as to whether these segments are arranged in parallel or non-parallel fashion. Students then test their tracks by running two LEGO® MINDSTORMS® robots to observe the consequences of their track designs, and make safety improvements. Robots on intersecting courses face imminent collision, while robots on parallel courses travel safely.
- Materials Properties Make a Difference [link] Students investigate the materials properties—such as acoustical absorptivity, light reflectivity, thermal conductivity, hardness, and water resistance—of various materials. They use sound, light and temperature sensors to collect data on various materials. They practice making design decisions about what materials would be best to use for specific purposes and projects, such as designing houses in certain environments to meet client requirements. After testing, they use the provided/tested materials to design and build model houses to meet client specifications.
- Robotic Perimeter [link] Students learn and practice how to find the perimeter of a polygonal shape. Using a ruler, they measure model rooms made of construction paper walls. They learn about other tools, such as a robot, that can help them take measurements. Using a robot built from a LEGO® MINDSTORMS® kit that has been programmed to move along a wall and output the length of that wall, students record measurements and compare the perimeter value found with the robot to the perimeter found using a ruler. In both cases, students sketch maps to the scale of the model room and label the measured lengths. A concluding discussion explores the ways in which using a robot may be advantageous or disadvantageous, and real-world applications.
- Runaway Train: Investigating Speed with Photo Gates [link] Students conduct an experiment to determine the relationship between the speed of a wooden toy car at the bottom of an incline and the height at which it is released. They observe how the photogate-based speedometer instrument “clocks” the average speed of an object (the train). They gather data and create graphs plotting the measured speed against start height. After the experiment, as an optional extension activity, students design brakes to moderate the speed of the cart at the bottom of the hill to within a specified speed range.
- Wide World of Gears [link] In an interactive and game-like manner, students learn about the mechanical advantage that is offered by gears. By virtue of the activity’s mechatronics presentation, students learn to study a mechanical system as a dynamic system under their control as opposed to a static image. The system presented is of two motorized racing cars built using the LEGO® MINDSTORMS® robotics platform. The altered variable between the two systems is the gear train; one is geared up for speed and the other is geared down for torque. Students collect and analyze data to reinforce particular aspects and effects of mechanical advantage.
- Save the Stuffed Animal! Push & Pull [link] Students develop an understanding of the concepts of “push” and “pull” as they “save” stuffed animals from danger using LEGO® MINDSTORMS® EV3 robots. After learning more about the concepts through a robot demonstration, students explore the concepts themselves in the context of saving stuffed animals from the table edges. They choose to either push or pull the animal to safety, depending on the orientation of the robot and toy. They see the consequences of their choices, learning the importance of understanding these force concepts and the differences between them.
- Arctic Animal Robot [link] Students create four-legged walking robots and measure how far they travel across different types of surfaces. They design and create “shoes” to add to the robots’ feet and observe the effect of their modifications on the net distance traveled across the various surface types. This activity illustrates how the specialized locomotive features of different species help them to survive or thrive in their habitat environments. The activity is best as an enrichment tool that follows a lesson that introduces the concept of biological adaptation to students.
- Gears: Determining Angular Velocity [link] Students work as engineers and learn to conduct controlled experiments by changing one experimental variable at a time to study its effect on the experiment outcome. Specifically, they conduct experiments to determine the angular velocity for a gear train with varying gear ratios and lengths. Student groups assemble LEGO® MINDSTORMS® EV3 robots with variously sized gears in a gear train and then design programs using the EV3 software to cause the motor to rotate all the gears in the gear train. They use the LEGO data logging program and color sensors to set up experiments. They run the program with the motor and the color sensor at the same time and analyze the resulting plot in order to determine the angular velocity using the provided physics-based equations. Finally, students manipulate the gear train with different gears and different lengths in order to analyze all these factors and figure out which manipulation has a higher angular velocity. They use the equations for circumference of a circle and angular velocity; and convert units between radians and degrees.
- Building Our Bridge to Fun! [link] Students identify different bridge designs and construction materials used in modern day engineering. They work in construction teams to create paper bridges and spaghetti bridges based on existing bridge designs. Students progressively realize the importance of the structural elements in each bridge. They also measure vertical displacements under the center of the spaghetti bridge span when a load is applied. Vertical deflection is measured using a LEGO® MINDSTORMS® EV3 intelligent brick and ultrasonic sensor. As they work, students experience tension and compression forces acting on structural elements of the two bridge prototypes. In conclusion, students discuss the material properties of paper and spaghetti and compare bridge designs with performance outcomes.
- Trebuchet Launch [link] Students work as engineers to design and test trebuchets (in this case LEGO® MINDSTORMS® robots) that can launch objects. During the testing stage, they change one variable at a time to study its effect on the outcome of their designs. Specifically, they determine how far objects travel depending on their weights. As students learn about the different components of robot design and the specific function controls, they determine what design features are important for launching objects.
- Decimals, Fractions & Percentages [link] Students learn about and practice converting between fractions, decimals and percentages. Using a LEGO® MINDSTORMS® robot and a touch sensor, each group inputs a fraction of its choosing. Team members convert this same fraction into a decimal, and then a percentage via hand calculations, and double check their work using the EV3 robot. Then they observe the robot moving forward and record that distance. Students learn that the distance moved is a fraction of the full distance, based on the fraction that they input, so if they input ½, the robot moves half of the original distance. From this, students work backwards to compute the full distance. Groups then compete in a game in which they are challenged to move the robot as close as possible to a target distance by inputting a fraction into the EV3 bot.
- Erosion in Rivers [link] Students learn about water erosion through an experimental process in which small-scale buildings are placed along a simulated riverbank to experience a range of flooding conditions. They learn how soil conditions are important to the stability or failure of civil engineering projects and how a river’s turns and bends (curvature, sinuosity) make a difference in the likelihood of erosion. They make model buildings either with a 3D printer or with LEGO® pieces and then see how their designs and riverbank placements are impacted by slow (laminar) and fast (turbulent) water flow over the soil. Students make predictions, observations and conclusions about the stability of their model houses, and develop ideas for how to mitigate damage in civil engineering projects.
- Soil Contamination in Rivers [link] Students learn about contamination and pollution, specifically in reference to soil in and around rivers. To start, groups use color sensors to take light reflection measurements of different colors of sand (dyed with various amounts of a liquid food dye), generating a set of “soil” calibration data. Then, they use a stream table with a simulated a river that has a scattering of “contaminated wells” represented by locations of unknown amounts of dye. They make visual observations and use color sensors again to take reflection measurements and refer to their earlier calibration data to determine the level of “contamination” (color dye) in each well. Acting as engineers, they determine if their measured data is comparable to visual observations. The small-scale simulated flowing river shows how contamination can spread.
- How Fast Does Water Travel through Soils? [link] Students measure the permeability of different types of soils, compare results and realize the importance of size, voids and density in permeability response.
- On-Track Unit Conversion [link] Students use three tracks marked on the floor, one in yards, one in feet and one in inches. As they start and stop a robot specific distances on a “runway,” they can easily determine the equivalent measurements in other units by looking at the nearby tracks. With this visual and physical representation of the magnitude of the units of feet, yard and inches, students gain an understanding of what is meant by “unit conversion.” They also gain a familiarity with different common units of measurement. They use multiplication and division to verify their physical estimated unit conversions. Students also learn about how common and helpful it is to convert from one unit to another in everyday situations and for engineering purposes. This activity helps students make the abstract concept of unit conversion real so they develop mental models of the magnitude of units instead of applying memorized conversion factors by rote.
- Robo Clock [link] Students learn various topics associated with the circle through studying a clock. Topics include reading analog time, understanding the concept of rotation (clockwise vs. counter-clockwise), and identifying right angles and straight angles within circles. Many young students have difficulty telling time in analog format, especially with fewer analog clocks in use (compared to digital clocks). This includes the ability to convert time written in words to a number format, for example, making the connection between “quarter of an hour” to 15 minutes. Students also find it difficult to convert “quarter of an hour” to the number of degrees in a circle. This activity incorporates a LEGO® MINDSTORMS® robot to help students distinguish and visualize the differences in clockwise vs. counter-clockwise rotation and right vs. straight angles, while learning how to tell time on an analog clock. To promote team learning and increase engagement, students work in teams to program and control the robot.
- The Stress That You Apply [link] Students learn about contact stress and its applications in engineering. They are introduced to the concept of heavy loads, such as buildings, elephants, people and traffic, and learn how those heavy loads apply contact stress. Through the analysis of their own footprints, students determine their contact stress.
- Putting Robots to Work with Force & Friction [link] Students learn about the concept of pushing, as well as the relationship between force and mass. Students practice measurement skills using pan scales and rulers to make predictions about mass and distance. A LEGO® MINDSTORMS® robot is used to test their hypotheses. By the end of the activity, students have a better understanding of robotics, mass and friction and the concept of predicting.
Middle School
- A LEGO Introduction to Graphing [link] Students use a LEGO® ball shooter to demonstrate and analyze the motion of a projectile through use of a line graph. This activity involves using a method of data organization and trend observation with respect to dynamic experimentation with a complex machine. Also, the topic of line data graphing is covered. The main objective is to introduce students graphs in terms of observing and demonstrating their usefulness in scientific and engineering inquiries. During the activity, students point out trends in the data and the overall relationship that can be deduced from plotting data derived from test trials with the ball shooter.
- Visualize Multi-Step Equations: Solving with Seesaws [link] Students use a simple seesaw to visualize solving a two- or three-step mathematics equation, while solving a basic structural engineering weight balance problem in the process. They solve two-step equations on a worksheet and attempt to solve the challenge of “balancing a beam” through hands-on problems. The use of sensor equipment for correct position monitoring aids students in balancing the structure, as well as balancing the equation as they solve it on paper.
- Newton’s Law of Cooling [link] Students come to see the exponential trend demonstrated through the changing temperatures measured while heating and cooling a beaker of water. This task is accomplished by first appealing to students’ real-life heating and cooling experiences, and by showing an example exponential curve. After reviewing the basic principles of heat transfer, students make predictions about the heating and cooling curves of a beaker of tepid water in different environments. During a simple teacher demonstration/experiment, students gather temperature data while a beaker of tepid water cools in an ice water bath, and while it heats up in a hot water bath. They plot the data to create heating and cooling curves, which are recognized as having exponential trends, verifying Newton’s result that the change in a sample’s temperature is proportional to the difference between the sample’s temperature and the temperature of the environment around it. Students apply and explore how their new knowledge may be applied to real-world engineering applications.
- Accelerometer: Centripetal Acceleration [link] Students work as physicists to understand centripetal acceleration concepts. They also learn about a good robot design and the accelerometer sensor. They also learn about the relationship between centripetal acceleration and centripetal force—governed by the radius between the motor and accelerometer and the amount of mass at the end of the robot’s arm. Students graph and analyze data collected from an accelerometer, and learn to design robots with proper weight distribution across the robot for their robotic arms. Upon using a data logging program, they view their own data collected during the activity. By activity end, students understand how a change in radius or mass can affect the data obtained from the accelerometer through the plots generated from the data logging program. More specifically, students learn about the accuracy and precision of the accelerometer measurements from numerous trials.
- Measuring g for Gravity [link] Using the LEGO® MINDSTORMS® kit, students construct experiments to measure the time it takes a free falling body to travel a specified distance. Students use the touch sensor, rotational sensor, and the NXT brick to measure the time of flight for the falling object at different release heights. After the object is released from its holder and travels a specified distance, a touch sensor is triggered and time of object’s descent from release to impact at touch sensor is recorded and displayed on the screen of the NXT. Students calculate the average velocity of the falling object from each point of release, and construct a graph of average velocity versus time. They also create a best fit line for the graph using spreadsheet software. Students use the slope of the best fit line to determine their experimental g value and compare this to the standard value of g.
- Best-a-Beam [link] Students measure different types of small-sized beams and calculate their respective moments of inertia. They compare the calculations to how much the beams bend when loads are placed on them, gaining insight into the ideal geometry and material for load-bearing beams.
- How Far Does the Robot Go? [link] Students practice their multiplication skills using robots with wheels built from LEGO® MINDSTORMS® kits. They brainstorm distance travelled by the robots without physically measuring distance and then apply their math skills to correctly calculate the distance and compare their guesses with physical measurements. Through this activity, students estimate parameters other than by physically measuring them, practice multiplication, develop measuring skills, and use their creativity to come up with successful solutions.
- Measuring Pressure [link] Students learn first-hand the relationship between force, area and pressure. They use a force sensor built from a LEGO® MINDSTORMS® EV3 kit to measure the force required to break through a paper napkin. An interchangeable top at the end of the force sensor enables testing of different-sized areas upon which to apply pressure. Measuring the force, and knowing the area, students compute the pressure. This leads to a concluding discussion on how these concepts are found and used in engineering and nature.
- Traffic Lights [link] Students learn about traffic lights and their importance in maintaining public safety and order. Using a Parallax® Basic Stamp 2 microcontroller, students work in teams on the engineering challenge to build a traffic light with a specific behavior. In the process, they learn about light-emitting diodes (LEDs), and how their use can save energy. Students also design their own requirements based on real-world observations as they learn about traffic safety and work towards an interesting goal within the realm of what is important in practice. Knowledge gained from the activity is directly transferrable to future activities, and skills learned are scalable to more ambitious class projects.
- Viscosity: The Flow of Milk [link] Students study the physical properties of different fluids and investigate the relationship between the viscosities of liquid and how fast they flow through a confined area. Student groups conduct a brief experiment in which they quantify the flow rate to understand how it relates to a fluid’s viscosity and ultimately chemical composition. They explore these properties in milk and cream, which are common fluids whose properties (and even taste!) differ based on fat content. They examine control samples and unknown samples, which they must identify based on how fast they flow. To identify the unknowns requires an understanding of the concept of viscosity. For example, heavy cream flows at a slower rate than skim milk. Ultimately, students gain an understanding of the concept of viscosity and its effect on flow rate.
- Bacteria Are Everywhere! [link] Students are introduced to the concept of engineering biological organisms and studying their growth to be able to identify periods of fast and slow growth. They learn that bacteria are found everywhere, including on the surfaces of our hands. Student groups study three different conditions under which bacteria are found and compare the growth of the individual bacteria from each source. In addition to monitoring the quantity of bacteria from differ conditions, they record the growth of bacteria over time, which is an excellent tool to study binary fission and the reproduction of unicellular organisms.
- Solving with Seesaws [link] Students use a simple seesaw to visualize solving a two- or three-step mathematics equation, while solving a basic structural engineering weight balance problem in the process. They solve two-step equations on a worksheet and attempt to solve the challenge of “balancing a beam” through hands-on problems. The use of sensor equipment for correct position monitoring aids students in balancing the structure, as well as balancing the equation as they solve it on paper.
- The Fibonacci Sequence & Robots [link] Using the LEGO® EV3 robotics kit, students construct and program robots to illustrate and explore the Fibonacci sequence. Within teams, students are assigned roles: group leader, chassis builder, arm builder, chief programmer, and Fibonacci verifier. By designing a robot that moves based on the Fibonacci sequence of numbers, they can better visualize how quickly the numbers in the sequence grow. To program the robot to move according to these numbers, students break down the sequence into simple algebraic equations so that the computer can understand the Fibonacci sequence.
- Ultrasound Imaging [link] Students learn about ultrasound and how it can be used to determine the shapes and contours of unseen objects. Using a one-dimensional ultrasound imaging device (either prepared by the teacher or put together by the students) that incorporates a LEGO® MINDSTORMS® EV3 intelligent brick and ultrasonic sensor, they measure and plot the shape of an unknown object covered by a box. Looking at the plotted data, they make inferences about the shape of the object and guess what it is. Students also learn how engineers use high-frequency waves in the design of medical imaging devices, the analysis of materials and oceanographic exploration. Pre/post quizzes, a worksheet and a LEGO rbt program are provided.
- Get in Gear [link] Students are introduced to gear transmissions and gear ratios using LEGO® MINDSTORMS® EV3 robots, gears and software. They discover how gears work and how they can be used to adjust a vehicle’s power. Specifically, they learn how to build the transmission part of a vehicle by designing gear trains with different gear ratios. Students quickly recognize that some tasks require vehicle speed while others are more suited for vehicle power. They are introduced to torque, which is a twisting force, and to speed—the two traits of all rotating engines, including mobile robots using gears, bicycles and automobiles. Once students learn the principles behind gear ratios, they are put to the test in two simple design activities that illustrate the mechanical advantages of gear ratios. The “robot race” is better suited for a quicker robot while the “robot push” calls for a more powerful robot. A worksheet and post-activity quiz verify that students understand the concepts, including the trade-off between torque and speed.
- Determining Concentration [link] Students quantify the percent of light reflected from solutions containing varying concentrations of red dye using LEGO© MINDSTORMS© EV3 bricks and color sensors. They begin by analyzing a set of standard solutions with known concentrations of food coloring, and plot data to graphically determine the relationship between percent reflected light and dye concentration. Then they identify dye concentrations for two unknown solution samples based on how much light they reflect. Students gain an understanding of light scattering applications and how to determine properties of unknown samples based on a set of standard samples.
- All Fat Is Not Created Equal! [link] Students learn that fats found in the foods we eat are not all the same; they discover that physical properties of materials are related to their chemical structures. Provided with several samples of commonly used fats with different chemical properties (olive oil, vegetable oil, shortening, animal fat and butter), student groups build and use simple LEGO® MINDSTORMS® NXT robots with temperature and light sensors to determine the melting points of the fat samples. Because of their different chemical structures, these fats exhibit different physical properties, such as melting point and color. This activity uses the fact that fats are opaque when solid and translucent when liquid to determine the melting point of each sample upon being heated. Students heat the samples, and use the robot to determine when samples are melted. They analyze plots of their collected data to compare melting points of the oil samples to look for trends. Discrepancies are correlated to differences in the chemical structure and composition of the fats.
- About Accuracy and Approximation [link] Students learn about the concepts of accuracy and approximation as they pertain to robotics, gain insight into experimental accuracy, and learn how and when to estimate values that they measure. Students also explore sources of error stemming from the robot setup and rounding numbers.
- You’ve Got Triangles! [link] Students learn about trigonometry, geometry and measurements while participating in a hands-on interaction with LEGO® MINDSTORMS® EV3 technology. First they review fundamental geometrical and trigonometric concepts. Then, they estimate the height of various objects by using simple trigonometry. Students measure the height of the objects using the LEGO robot kit, giving them an opportunity to see how sensors and technology can be used to measure things on a larger scale. Students discover that they can use this method to estimate the height of buildings, trees or other tall objects. Finally, students synthesize their knowledge by applying it to solve similar problems. By activity end, students have a better grasp of trigonometry and its everyday applications.
- Sensing Your Surroundings [link] Students consider human senses and the many everyday human-made sensors so common in their lives. They learn about the three components of biosensors—a special type of sensor—and their functions and importance. With this understanding, students identify various organs in the human body that behave as sensors, such as the pancreas. Using LEGO® MINDSTORMS® robots, provided rbt robot programs and LEGO sensors (light, ultrasonic, sound, touch), students gain first-hand experience with sensors and come to see how engineer-designed sensors play important roles in our daily lives, informing people of their surroundings and ultimately improving our quality of life.
- Cleaning the Floor Using a Robot: An Introduction to Random Numbers [link] Posed with a paradigmatic engineering problem, students consider and explore mathematical algorithms and/or geometric concepts to devise possible solutions. The problem: How should a robotic vacuum move in order to best clean a floor of unknown shape and dimensions? They grapple with what could be a complex problem by brainstorming ideas, presenting the best idea for a solution and analyzing all presented solutions, and then are introduced to an elegant solution. Rather than elaborately calculating the most efficient route and keeping track of which tiles the robot has visited, a random number generator determines which direction the robot will take when it hits a barrier. Students are able to visually confirm how an unfamiliar programming concept (a random number generator) can make for a simple and efficient program that causes an EV3 robot (that is suitably equipped) to clean a bare floor. Then students think of other uses for random numbers.
- Measuring Light Pollution [link] Students are introduced to the concept of light pollution by investigating the nature, sources and levels of light in their classroom environment. They learn about the adverse effects of artificial light and the resulting consequences on humans, animals and plants: sky glow, direct glare, light trespass, animal disorientation and energy waste. Student teams build light meters using color sensors mounted to LEGO® MINDSTORMS® EV3 intelligent bricks and then record and graph the light intensity emitted in various classroom lighting situations. They are introduced to the engineering concepts of sensors, lux or light meter, and lumen and lux (lx) illuminance units. Through this activity, students also learn how to better use light and save energy as well as some of the technologies designed by engineers to reduce light pollution and energy waste.
- Measuring Noise Pollution [link] Through investigating the nature, sources and level of noise produced in their environment, students are introduced to the concept of noise pollution. They learn about the undesirable and disturbing effects of noise and the resulting consequences on people’s health, as well as on the health of the environment. They use a sound level meter that consists of a sound sensor attached to the LEGO® EV3 Intelligent Brick to record the noise level emitted by various sources. They are introduced to engineering concepts such as sensors, decibel (dB) measurements, and sound pressure used to measure the noise level. Students are introduced to impairments resulting from noise exposure such as speech interference, hearing loss, sleep disruption and reduced productivity. They identify potential noise pollution sources, and based on recorded data, they classify these sources into levels of annoyance. Students also explore the technologies designed by engineers to protect against the harmful effects of noise pollution.
- Haptics: Touch Command [link] Students experience haptic (the sense of touch) feedback by using LEGO® MINDSTORMS® EV3 robots and touch sensors to emulate touch feedback recognition. With four touch sensors connected to LEGO EV3s, they design sensor attachments that feel physically distinguishable from each another. Then students answer questions and communicate their answers to the EV3 by pressing the touch sensor that is associated with the right multiple-choice answer letter. Haptics becomes essential when students must use the EV3 sensors to answer the next set of questions without the aid of their vision. This challenges them to rely solely on the tactile feeling of each unique touch sensor attachment that they created in order to choose the correct peripheral slot. Students also learn about real-world applications of haptics technology.
- Foucault Pendulum [link] Students learn about the Foucault pendulum—an engineering tool used to demonstrate and measure the Earth’s rotation. Student groups create small experimental versions, each comprised of a pendulum and a video camera mounted on a rotating platform actuated by a LEGO® MINDSTORMS® EV3 motor. When the platform is fixed, the pendulum motion forms a line, as observed in the recorded video. When the rotating, the pendulum’s motion is observed as a set of spirals with a common center. Observing the patterns that the pendulum bob makes when the platform is rotating provides insight as to how a full-size Foucault pendulum operates. It helps students understand some of the physical phenomena induced by the Earth’s rotation, as well as the tricky concept of how the perception of movement varies, depending on one’s frame of reference.
- Biomimicry: Echolocation in Robotics [link] Students use ultrasonic sensors and LEGO© MINDSTORMS© EV3 robots to emulate how bats use echolocation to detect obstacles. They measure the robot’s reaction times as it senses objects at two distances and with different sensor threshold values, and again after making adjustments to optimize its effectiveness. Like engineers, they gather and graph data to analyze a given design (from the tutorial) and make modifications to the sensor placement and/or threshold values in order to improve the robot’s performance (iterative design). Students see how problem solving with biomimicry design is directly related to understanding and making observations of nature.
High School
- Molecules: The Movement of Atoms [link] Students work as engineers to learn about the properties of molecules and how they move in 3D space through the use of LEGO® MINDSTORMS® EV3 robotics. They design and build molecular models and use different robotic sensors to control the movement of the molecular simulations. Students learn about the size of atoms, Newman projections, and the relationship of energy and strain on atoms. This unique modular modeling activity is especially helpful in providing students with a spatial and tactile understanding of how molecules behave.
- What’s the Conductivity of Gatorade? [link] Students use conductivity meters to measure various salt and water solutions, as indicated by the number of LEDs (light emitting diodes) that illuminate on the meter. Students create calibration curves using known amounts of table salt dissolved in water and their corresponding conductivity readings. Using their calibration curves, students estimate the total equivalent amount of salt contained in Gatorade (or other sports drinks and/or unknown salt solutions). This activity reinforces electrical engineering concepts, such as the relationship between electrical potential, current and resistance, as well as the typical circuitry components that represent these phenomena. The concept of conductors is extended to ions that are dissolved in solution to illustrate why electrolytic solutions support the passage of currents.
- How to Pull Something Heavy [link] Students measure and analyze forces that act on vehicles pulling heavy objects while moving at a constant speed on a frictional surface. They study how the cars interact with their environments through forces, and discover which parameters in the design of the cars and environments could be altered to improve vehicles’ pulling power. This LEGO® MINDSTORMS® based activity is geared towards, but not limited to, physics students.
- The Science of Spring Force [link] Students use data acquisition equipment to learn about force and displacement in regard to simple and complex machines. In the engineering world, materials and systems are tested by applying forces and measuring the resulting displacements. The relationship between the force applied on a material, and its resulting displacement, is a distinct property of the material, which is measured in order to evaluate the material for correct use in structures and machines.
- Means, Modes and Medians [link] Students experience data collection, analysis and inquiry in this LEGO® MINDSTORMS® EV3-based activity. They measure the position of an oscillating platform using a ultrasonic sensor and perform statistical analysis to determine the mean, mode, median, percent difference and percent error for the collected data.
- Rotary Encoders & Human-Computer Interaction [link] Students learn about rotary encoders and discover how they operate through hands-on experimentation. Rotary encoders are applied in tools to determine angle measurements and for translations of angular motion. One common rotary encoder application is in a computer’s ball-type mouse—the ball itself is a type of rotary encoder. In this activity, students experiment with two rotary encoders, including one from a computer mouse and one created using a LEGO® MINDSTORMS® EV3 kit. They collect data to define and graph the relationship between the motion of the rotary encoder and its output.
- Boom Construction [link] Student teams design their own booms (bridges) and engage in a friendly competition with other teams to test their designs. Each team strives to design a boom that is light, can hold a certain amount of weight, and is affordable to build. Teams are also assessed on how close their design estimations are to the final weight and cost of their boom “construction.” This activity teaches students how to simplify the math behind the risk and estimation process that takes place at every engineering firm prior to the bidding phase—when an engineering firm calculates how much money it will take to build the project and then “bids” against other competitors.
- Tug of War Battle Bots [link] Students are introduced to the concepts of torque, power, friction and gear ratios. Teams modify two robotic LEGO® MINDSTORMS® vehicles by changing their gear ratios, wheel sizes, weight and engine power, while staying within a limit of points to spend on modifications. The robots face each other on a track with a string attaching one to the other. The winning robot, the one with the best adjustments, pulls the other across the line.
- Measuring Distance with Sound Waves [link] Students learn about sound waves and use them to measure distances between objects. They explore how engineers incorporate ultrasound waves into medical sonogram devices and ocean sonar equipment. Students learn about properties, sources and applications of three types of sound waves, known as the infra-, audible- and ultra-sound frequency ranges. They use ultrasound waves to measure distances and understand how ultrasonic sensors are engineered.
- Mouse Trap Racing in the Computer Age! [link] Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO© MINDSTORMS© EV3 Education Core Set and a HiTechnic© acceleration sensor. They use acceleration data collected during the launch to compute velocity and displacement vs. time graphs. In the process, students learn about the importance of fitting mathematical models to measurements of physical quantities, reinforce their knowledge of Newtonian mechanics, deal with design compromises, learn about data acquisition and logging, and carry out collaborative assessment of results from all participating teams.
- Panoptes and the Bionic Eye [link] Vision is the primary sense of many animals and much is known about how vision is processed in the mammalian nervous system. One distinct property of the primary visual cortex is a highly organized pattern of sensitivity to location and orientation of objects in the visual field. But how did we learn this? An important tool is the ability to design experiments to map out the structure and response of a system such as vision. In this activity, students learn about the visual system and then conduct a model experiment to map the visual field response of a Panoptes robot. (In Greek mythology, Argus Panoptes was the “all-seeing” watchman giant with 100 eyes.) A simple activity modification enables a true black box experiment, in which students do not directly observe how the visual system is configured, and must match the input to the output in order to reconstruct the unseen system inside the box.
- A Chance at Monte Carlo [link] At its core, the LEGO® MINDSTORMS® product provides a programmable microprocessor. Students use the EV3 processor to simulate an experiment involving thousands of uniformly random points placed within a unit square. Using the underlying geometry of the experimental model, as well as the geometric definition of the constant π (pi), students form an empirical ratio of areas to estimate a numerical value of π. Although typically used for numerical integration of irregular shapes, in this activity, students use a Monte Carlo simulation to estimate a common but rather complex analytical form—the numerical value of the most famous irrational number, π.
- Linear Equations Game [link] Students groups act as aerospace engineering teams competing to create linear equations to guide space shuttles safely through obstacles generated by a modeling game in level-based rounds. Each round provides a different configuration of the obstacle, which consists of two “gates.” The obstacles are presented as asteroids or comets, and the linear equations as inputs into autopilot on board the shuttle. The winning group is the one that first generates the successful equations for all levels. The game is created via the programming software MATLAB, available as a free 30-day trial. The activity helps students make the connection between graphs and the real world. In this activity, they can see the path of a space shuttle modeled by a linear equation, as if they were looking from above.
- Ding! Going Up? Elevators and Engineering [link] Students create model elevator carriages and calibrate them, similar to the work of design and quality control engineers. Students use measurements from rotary encoders to recreate the task of calibrating elevators for a high-rise building. They translate the rotations from an encoder to correspond to the heights of different floors in a hypothetical multi-story building. Students also determine the accuracy of their model elevators in getting passengers to their correct destinations.