W11

These are some screenshots of the in-class assignment.

I would compare it with other node-based software like shader graph in Unity, Max/MSP, or TouchDesigner. I especially like this way of coding since it makes the logic flow very clear and you don’t need to think about the coding inside a block. Moreover, it will change the color when there is error happening, this, compared with Unity’s text console message, is super clear and thus making the debug lots easier.

These are the screenshots for the crystalline figure.

I have to say, for the most part of the tutorial for this assignment, I was very confused about what is trying to do in each step (get lost after 20mins).

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