‘FRAMED’ and ‘A WAY OUT’

This is a video game released in 2014 and has won lots of prizes at that time. Here is a short video showing how the game works.

https://www.youtube.com/watch?v=CTV8zlYWp9c

I find this giving me some enlightenment when thinking about the storytelling of using multiple frames on the wall. I think there shouldn’t be any physical borders between each of them. And also, with the development of the story, we can move the position and sizes of each to draw users’ attention to different scenes. We could also play with the idea of the parallelized universe and points of view. For example, I am thinking of using the same background, with multiple points of view, doing different things because they are parallelized universes. While eventually, different timelines bandha, all different frames became one whole scene, completing the whole story. We can even try using audios of the same character to represent the different time points. Together, they could explain the story clearly. And the moments of all pieces of this story uniting and creating one big frame could be extraordinary. At least me, myself is very eager to building this project.

For the change of points of view of different characters, we can see the following game ‘A WAY OUT’ as a great example.

https://www.youtube.com/watch?v=aRw-guyns3I

Of course, we are doing a 3 to 5 minutes video, we don’t have to design such a complicated environment available for interaction. Since the position of the viewers is fixed, we could separate them into different groups to view different character’s points of view.

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