For the Unity II Mini Project, I want to experiment with animation, collider, trigger, and prefab in a scene similar to an escape room. The room has four objects: a chair, an old gramophone, a typewriter, and an oil lamp. These objects are correspondingly connected with four notes C, D, E, and F. The only way the user can escape the room is to follow the instructions on the wall: first, they need to hit the notes as the same sequence notes on the wall. Then they can keep hitting the note “4” to have more force to push the door down and escape the room.
For the design process, I first figured out the idea of connecting an object to a corresponding note. Then I was thinking about using trigger and collider to make interactions between the ceiling and the objects. After this interaction, the user can push the door and enter the next scene. However, due to the limited time, a more feasible approach is to narrow all the interactions inside this escape room scene, and the “next room/scene” idea is changed into an ending animation or scene.
Here is the brief production process accompanied by some screenshots:
First, I searched for “Abandoned room/building” models and downloaded one with good quality.
Then I searched for models of a chair, a gramophone, a typewriter and an oil lamp. I also added the words instructions.
Next step is to combine the notes with the objects and add more details.
Here is the video of my project: