Final Project: Three Proposals
Project 1:
Project title: Catch the Dishes!
This project is a kind of two-player interactive game themed on the famous animation Tom and Jerry. In my imagination, player A controls Jerry, fixed on the left side of the screen, and throws dishes that route straight and can bounce in the screen. The throw is controlled by the player rapidly rotating his arm as if he were throwing something. Player B then controls Tom, who is at the bottom of the screen and can be controlled by some kind of creative input (I haven’t come up with it yet) to move left and right to catch all the dishes falling.
I think this idea is unique because it includes physical movement to control the throws and movements, as well as bouncing dishes, which is somehow creative. If the project is to be done, it will be really fun to play.
Project 2: Immersive Parkour
This project involves a player using his or her butt to simulate some movements to play a parkour game. For example, the player can wiggle his butt to simulate riding the horse forward, jump to simulate jumping, and duck to simulate ducking. Then, all the movements will be displayed on the screen, and obstacles will be added as well to signalize the player’s movement. These create an immersive parkour game. It can be more interactive than traditional parkour games because it is not confined to keyboards and mouses, involving actual physical movements instead. And it will be more creative compared with VR parkour games in that it involves only the player’s butt to play the game.
Project 3 Who Paints More
This project is also a two-player interactive game, in which two players control the direction of two brushes that constantly move forward respectively. One brush will paint red, and the other will paint blue. After 30 seconds of brushing the paper, whoever paints more areas of his color wins the game. In the process of moving the brush, there will be random props on the way that greatly improves the efficiency of brushing, such as boosting the velocity, width of the brush and etc.
How to control the direction of brushes by the players physically? I think this is a hard nut to crack. My current imagination is using two potentiometers to control the directions. I don’t know if there is a more creative idea.
But overall, it is creative and interactive because randomness is added to the game. Also, the control of direction is really interesting.