When talking about favorite tools, I talked about the 3D Printer. Then we had a discussion about the difference between 3D Printer and other tools. An important point the Prof. Igoe mentioned was that 3D printer has a loose loop. When it started working, people can only wait until it finished. And it has less interaction with people. And another thing I’ve been thinking is that 3D printer can be more dangerous in moral aspect than any other tools. For it makes copying an artwork, making a weapon, and even creating some body parts possible. How can we define “real” then?
Our group came up with the idea of making a emotional reader and accessory system. There may be times in our life that we feel depressed but still have to be kind to others and to socialize. Rather than just say “I’m unhappy, don’t bother me”, we have to fake our facial expression and pretend to be happy. Our facial expression can lies, but the brainwave cannot. So I wish there’s a product which can display if I’m really happy or not.
The device contains two parts. One is a covert brainwave reader that cling our head, the other part is an accessory such as a necklace or a watch. When the reader identify different emotions, the accessory will display different lights. For example, when I feel depressed, the light is blue. And when I’m anxious or angry, my light is red. By this device, my emotion can be visible and some awkwardness in socialization can be avoided.
An great question that my classmate mentioned is that how to define if someone wants comfort when his/her light is blue, or he/she prefer to be left alone? I think this is like a side-effect of technology. We cannot only rely on technology to tell us what to do, human beings are better than computer for our ability of thinking. We need to figure out this by our empathy, thoughts, and experience with people. But I will try to figure out if there’s better way to make such device more effective.
Questions of the materials
About DC Power Supplies——What does it mean for the polarity of the center (center-positive/negative) ?
About component——Is photoresistor and light-dependent resistor the same thing?
Notes and questions from reading
Interaction: A cyclic process in which two actors alternately listen, think, and speak.
Designers should appreciate all these three principles to create good interactive products.
Human factors: The goal is to optimize the communications between people and electronic devices. It focused more on communication rather than interactivity.
Interactivity design: Address the entire interaction between user and computer.
I’m a bit confused about their difference. Is it like human factors is more about speaking, while interactivity design is about the entire listen, think, and speak processes?
“Interactivity is superior to all other forms of human expression in one way: it engages the human mind more powerfully than any other form of expression”. Why does the author says so? Personally speaking, I don’t believe people are fully engaged in interacting with the computer. By contrast, the level of engagement can be an indicator of whether the interactivity is well designed.