Resources

Resources

Design Crit

In this class, we will regularly have formal design critique where students will show their current work to the class for feedback from the instructor and peers.

Go to Design Crit info

Extra Credit

Extra credit is available by researching relevant multisensory interfaces. In order to receive these points, you will need to submit a written evaluation describing the interface, which sensory modalities are present, and what you learned from your research. Each interface is worth up to ½% on the final grade, up to a max of 3% (for researching 6 interfaces).

Go to extra credit form

Office Hours

Ability Project Google Space

If you have an NYU login, you’re invited to join the Ability Project Google Space to learn about (or share) events, job postings, and news related to technology, accessibility, and disability.

Optional Reading

Olfactory

  1. OWidgets
  2. Engaging with Sense of Smell Through Textile Interactions
  3. Burr, Chandler. The Art of Scent: 1889 – 2012
  4. Godin, Leona. Designing With Smell in Mind: Architecture’s Neglected Sense. 2023.
  5.  

Taste

  1. Museum of Food and Drink. Flavor: Making It and Faking It.
  2. Emilie Baltz
  3. Exertion Games Lab

Touch

  1. Institute of Education. IN-TOUCH: DIGITAL TOUCH COMMUNICATION
  2. Ultraleap: Turning ultrasound into virtual touch
  3. Sensor e-Textiles for people with dementia
  4. Sugandha Gupta: Sensory Textiles
  5. Exploratorium: Visit the Tactile Dome
  6. Haptx: Industrial-grade haptic technology
  7. TOUCH Workshop with Anna Betbeze – The Frank-Ratchye STUDIO For Creative Inquiry

Research Methods

  1. Krug, Steve. Don’t Make Me Think. 2000.
  2. Martin, Bella and Bruce Hanington. Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions. 2012.
  3. Rohrer, Christian. When to Use Which User-Experience Research Methods. 2022.
  4. Williams, Michele. Getting started with accessibility UX Research. 2023.
  5. Williams, Michele. Research Through Broken Lenses: The Need to ‘Shift Left’ in UX Research. 2023.

HCI

  1. Miele, Joshua. Blind Eye for the Sighted Guy. 2013.
  2. Park, Christine and John Alderman. Designing Across Senses. 2018.
  3. Marianna Obrist Google Scholar
  4. Velasco, Carlos and Marianna Obrist. Multisensory Experiences. 2020.
  5. SCHI Lab: Multisensory Experiences
  6. Sensoria: An exploratory interdisciplinary framework for researching multimodal & sensory experiences
  7. SCHI Lab publications
  8. CHI: Smell, Taste, and Temperature Interfaces
  9. Haverkamp, Michael. Synesthetic Design: Handbook for a Multi-Sensory Approach. 2012.
  10. Di Luca, Massimiliano. Multisensory Softness: Perceived Compliance from Multiple Sources of Information. 2014.

Museums

  1. Christidou, Dimitra. Art, touch and meaning making: an analysis of multisensory interpretation in the museum. 2018.
  2. Lipps, Andrea and Ellen Lupton. The Senses: Design Beyond Vision. 2018.
  3. Cooper Hewitt. The Senses: Design Beyond Vision exhibition
  4. Van Abbe Museum: DELINKING AND RELINKING – MULTI-SENSORY COLLECTION DISPLAY
  5. The Museum of Craft and Design: LIVING WITH SCENTS
  6. New York Public Library. Art and Low-Vision: A Multi-Sensory Museum Experience
  7. Levent, Nina and Alvaro Pascual-Leone. The Multisensory Museum: Cross-Disciplinary Perspectives on Touch, Sound, Smell, Memory, and Space. 2014.
  8. Schleuning, Sarah. Different by Design: A New, Inclusive Framework for Accessible Museum Exhibitions. 2023.
  9. Ucar, Ezgi. Multisensory Met: Touch, Smell, and Hear Art. 2015.

Wearables

  1. Aisen Caro Chacin: Sensory Pathways for the Plastic Mind
  2. Musical Haptic Wearables for Synchronisation of Visually-impaired Performers: a Co-design Approach

XR

  1. Haplug: A Haptic Plug for Dynamic VR Interactions
  2. Disney’s haptic VR jacket lets you feel snowball impacts and snakes slithering
  3. H Reality
  4. Docubase: Interview with Marshmallow Laser Feast