Intro to Computational Media – Week01

From an early age I have been absorbing a mixture of practical/analytical work and creative/artistic work from my family. My father, who is an engineer, and my mother, who is a piano teacher, raised me and my 3 older brothers with a mixture of both worlds. Visual Design, Animation, Object Design, Music & Sound are a few disciplines I enjoy playing around with and creating in.

Tools, of all kinds, were always fascinating to me. From mechanical tools like a simple hammer, screwdriver and wrench to electrical communications tools of all sorts, radio, stereo systems, phones, televisions, computers software – you name it. Marshall McLuhan famously said “We shape our tools. And then our tools shape us.” McLuhan was referring to the fact that our social practices co-evolve with our use of new tools and the refinements we make to existing tools.


To me, computation – or the power of technology – is a tool that can enhances all other tools and make them even better, more complex, intricate – magical. With the help of computation power, algorithms can produce real life like animations and simulations of entire ecosystems, software can render hyperrealistic images of made up fantasy scenes, and entire musical pieces can be written without a physical input. And that’s just the beginning, we see how computational technology is disrupting and changing every single type industry from health to agriculture, business to banking, practically everywhere.   

As technology increases to appear in more and more aspects of our everyday life I find that it helps us create/achieve much more in less time while at the same time technology kind of moves us away or pushes us back from the core aspect of creating/absorbing an experience by it being a mediator between the cause and the effect.

I’m absolutely fascinated by this idea. I try to touch this notion in my work as a designer and artist. In ITP I would like to create objects/experiences, whether they be visual or physical ones, that interact with humans and bridge the technological gap between the core physical feeling and the digital representation.

One project that I would absolutely love to try and start working on this term is an augmented Reality / Virtual Reality rube goldberg machine. For a long time I have been fascinated by how people work entire days (sometimes maybe even months) on building these machines that embody in the purest form the manifestation of cause and effect. 

No matter my age, looking at those machines always makes me feel calm and happy – something about the presence and appearance of the physical.

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