Tag Archives: vr

DM-UY 4193 PROBLEM SOLVING THROUGH XR

Together, we will unpack the definition of XR and speculate what future applications of extended reality could look like. We will learn to pitch ideas for both creative and professional applications of XR and prototype these ideas using low tech web based methods. The first half of the class will focus on 3D asset creation and environment world building using web based platforms. In the latter half of the class, we will discuss XR in the context of physical installation and learn the basics of creating and deploying scenes in Unreal to headsets. This class is meant to introduce students to a sampling of tools within the XR toolkit and will focus on incorporating XR into students’ creative design practice.

instructor : Tee Topor

Sample syllabus

DM-UY 4913 DATA VISCERALIZATION

This is a hands-on, project based studio course that pushes beyond typical notions of data visualization, examining ways that data can be transformed into embodied experiences. Students will engage with techniques in physical computing, haptic technologies and VR towards the creation of a series of unconventional data visualizations. Each project will interpret dynamic data sets, conveying complex phenomena such as climate change through tactile and embodied forms of representation.

Instructor : Craig Fahner

Sample Syllabus

DM-GY 9103 VR Studio

This course is designed to explore introductory approaches to using Virtual Reality (VR) as a creative medium. The course will provide historical context, hands-on instruction, theoretical inquiry and class visits from relevant experts to engage students critically in the creation of VR environments. Students will learn about the physiology and psychology of virtual immersion as well as the core concepts of VR production and interaction, including 3D asset creation, scene development, immersive user experience design, and exporting to target platforms.

instructor: Najma Dawood

DM-GY 9103 Designing for Immersive Media

This course will explore a variety of topics for building screen based and room-scale immersive media experiences. Instruction will mostly center around the Unity game engine, with some lessons addressing the integration of other interactive frameworks such as Max, electronics, and sensors. Students will gain a wide perspective of common workflows and technologies at play in immersive experience design while engaging VR headsets and real world peripherals. Coursework will take the form of creative and technical exercises with some critical responses to readings and gameplay. Guiding our practice will be an attunement to our own creative voice and the ways it can take shape in immersive worlding. The class will culminate with a student showcase of experimental and interactive works.

Instructor : Tommy Martinez

DM-GY 7163 Virtual Production Development

This class will discuss the key issues, challenges, and best practices in visual storytelling in Cinema and emerging media like real-time spatial computing. The class will teach how to architect and lead a virtual production by creating a dialogue between the Producer, Director, and Cinematographer in filmmaking with the Technical Producer and Director in creative technology. The class will cover an overview of all of the technical skills required to produce a remote multi-user motion capture virtual production in the Unreal Engine through the lens of a project manager making administrative and creative decisions culminating in a real-time 3D project narrative cinematic work.

Instructor: Todd Bryant