Together, we will unpack the definition of XR and speculate what future applications of extended reality could look like. We will learn to pitch ideas for both creative and professional applications of XR and prototype these ideas using low tech web based methods. The first half of the class will focus on 3D asset creation and environment world building using web based platforms. In the latter half of the class, we will discuss XR in the context of physical installation and learn the basics of creating and deploying scenes in Unreal to headsets. This class is meant to introduce students to a sampling of tools within the XR toolkit and will focus on incorporating XR into students’ creative design practice.
instructor : Tee Topor