DM-GY 9103 Architectural Projection Mapping

This course focuses on the integration of cutting-edge technologies in architectural projection mapping, combining photorealistic rendering, motion graphic design, and media server workflows. Using Unreal Engine alongside the media server workflow of TouchDesigner, students will explore the technical and artistic aspects of crafting immersive visual narratives projected onto architectural surfaces, with an eye towards real-time… Read more DM-GY 9103 Architectural Projection Mapping

DM-GY 9103 Virtual Enhancements

Virtual Enhancements: How to Make Digital Things Look Good. This course will cover topics in 3D, rendering, motion and interaction design with a focus on visual polish & finishing. Students will learn advanced methods in node-based render engines, shader design, lighting, motion, and post-processing in order to bring the visual fidelity of their projects to… Read more DM-GY 9103 Virtual Enhancements

DM-GY 9201 Scan Everything (7 week, 1.5 credit course)

In this class, students will learn different methods of digitally capturing characters, objects, and environments. We will dive into the origins and evolutions of capture technology and experiment with the most recent, cutting-edge developments in photogrammetry and Gaussian Splatting.  Captures will be showcased inside the Unreal game engine on screens and in VR/AR. Offered in… Read more DM-GY 9201 Scan Everything (7 week, 1.5 credit course)

DM-GY 9201 Virtual Production Cinematics

This course delves into the key issues, challenges, and best practices of cinematic storytelling in emerging media, with a focus on real-time spatial computing. Students will gain technical skills to create a narrative motion-capture cinematic using Unreal Engine. The course emphasizes the role of a technical director, responsible for overseeing the virtual production’s technical workflow… Read more DM-GY 9201 Virtual Production Cinematics

DM-GY 9103 VR Studio

This course is designed to explore introductory approaches to using Virtual Reality (VR) as a creative medium. The course will provide historical context, hands-on instruction, theoretical inquiry and class visits from relevant experts to engage students critically in the creation of VR environments. Students will learn about the physiology and psychology of virtual immersion as… Read more DM-GY 9103 VR Studio

DM-GY 9103 Humor Makes us Better Storytellers

“Humor is everywhere in that there’s irony in just about anything a human does.” – Bill Nye (“the Science Guy”, mechanical engineer, science communicator, and television presenter) “When humor goes, there goes civilization.” – Erma Bombeck (female humorist) Do our immersive media experiences sometimes feel too functional, either too programmatic or too earnest? Humor can… Read more DM-GY 9103 Humor Makes us Better Storytellers

DM-GY 9103 Camera and Capture

This course provides an introduction to compositing video using traditional vfx and realtime pipelines with the Unreal Engine. Students will develop cinematics that composite video into a 3D virtual world. Using matchmotion tracking students will integrate the camera movement of footage shot on greenscreen with CGI. Students will develop their concepts using previz and virtual… Read more DM-GY 9103 Camera and Capture

DM-GY 7163 Virtual Production Development

This class will discuss the key issues, challenges, and best practices in visual storytelling in Cinema and emerging media like real-time spatial computing. The class will teach how to architect and lead a virtual production by creating a dialogue between the Producer, Director, and Cinematographer in filmmaking with the Technical Producer and Director in creative… Read more DM-GY 7163 Virtual Production Development