“Humor is everywhere in that there’s irony in just about anything a human does.” – Bill Nye (“the Science Guy”, mechanical engineer, science communicator, and television presenter)
“When humor goes, there goes civilization.” – Erma Bombeck (female humorist)
Do our immersive media experiences sometimes feel too functional, either too programmatic or too earnest? Humor can be the agent that humanizes our technological products, services and experiences. It also can act as salve during moments of crisis in culture and society.
This course is designed to engage students critically in exploring humor and the absurd in the production of moving image works built with game engines and video editing software, including Unity, Unreal and After Effects. Taking a speculative design approach, students can address pressing societal issues, autobiography, the art of puns and more through thoughtful and imaginative implementations of comedic storytelling.
There will be lectures; class visits from scholars on the absurd, comedy writers, and game engineers; along with hands-on introductions to working with software to produce comedic moving image stories. There are no prerequisites for this course, however a key asset to success is tapping into your own sense of humor. The course will culminate in a screening of student work at locations in New York and the University of Texas at Austin.
Instructor: Carla Gannis
Sample Syllabus