Tag Archives: sensors

DM-GY 9103 Affective Interfaces

In this course, students will experiment with interfaces that engage with human emotions. Leveraging techniques in machine learning, physical computing, haptic media, bio-sensing, sound, gestural interfaces and facial recognition, students will create experimental emotionally-aware technologies. In doing so, students will challenge the ways that emotion and affect are construed and captured by dominant platforms. This is a project-based course in which students will explore novel modes of expression collaboratively and through individual projects.

instructor Craig Fahner

sample syllabus

DM-GY 6143 Interaction Design Studio

This seminar introduces students from diverse backgrounds to interaction design as a creative and a design practice. The course surveys application areas, supporting technologies and their impact on individual and group relationships. Group projects introduce the collaborative and interdisciplinary development process common in the professional technology and design. Students are expected to develop technology competencies, including software programming, configuration of hardware devices and the operation of standard digital-media hardware and software tools. Students are also expected to demonstrate interpretive positions regarding analysis of the impact of technology on individuals and social interactions.

Instructor : Camila Morales

Sample Syllabus

DM-UY 4913 Blinking Beeping Moving Sensing

This course is an introductory course on physical computing, with an emphasis on unusual and unique physical interactions. Students will use microcontrollers, lights, speakers, buttons, sensors, and actuators like motors to physicalize digital processes. Potential applications include art installations, games, and interface design among other fields.

Sample syllabi 

DM-GY 9201 Physical Interfaces For Networked Devices

NB – this is a 7-week course!

This course explores opportunities and limitations in designing physical interfaces for devices that communicate at a distance, primarily wirelessly. Physical, virtual, and social communication infrastructure will be used in the context of creating novel interactions. Students will learn to identify existing networked devices and objects, taking a critical look at their implementation from both a technical and social standpoint. While there are no prerequisites for the course, students are strongly encouraged to have some exposure to programming, electronics, or working with sensors.

Instructor: Scott Fitzgerald