Tag Archives: projection mapping

DM-UY 4913 Live Media Processing for Performance and Installation

This hands-on studio class will introduce students to the fascinating world of real-time video and audio processing. Using a range of tools, students will build playback systems for live performance and multi-channel media installations. The course is based in Isadora, but we will build expandable systems that can incorporate a variety of generative media programs such as Resolume and Modul8, as well as hardware including sensors and controllers (both virtual and physical). Topics will include projection mapping, live mixing, live-feed cameras, serial, OSC and MIDI communication and designing multi-projector, immersive environments. We will also explore how to develop a project conceptually as well as production and editing skills to generate your own dynamic video images.

Instructor: Lauren Petty (website)

Sample syllabus

DM-UY 4913 DATA VISCERALIZATION

This is a hands-on, project based studio course that pushes beyond typical notions of data visualization, examining ways that data can be transformed into embodied experiences. Students will engage with techniques in physical computing, haptic technologies and VR towards the creation of a series of unconventional data visualizations. Each project will interpret dynamic data sets, conveying complex phenomena such as climate change through tactile and embodied forms of representation.

Instructor : Craig Fahner

Sample Syllabus

DM-GY 9201 Architectural Projection Mapping

This course focuses on the integration of cutting-edge technologies in architectural projection mapping, combining photorealistic rendering, motion graphic design, and media server workflows. Using Unreal Engine alongside the media server workflow of TouchDesigner, students will explore the technical and artistic aspects of crafting immersive visual narratives projected onto architectural surfaces, with an eye towards real-time simulations and photorealistic rendering while managing complex projection mapping setups. Emphasis will be placed on creating short, narrative-driven pieces that seamlessly blend motion graphics, 3D simulations, and real-world architectural environments. By the end of the course, students will be proficient in designing, simulating, and executing projection mapping projects with a focus on both technical precision and creative storytelling.

Instructors: Todd Bryant

DM-GY 6143 Interaction Design Studio

This seminar introduces students from diverse backgrounds to interaction design as a creative and a design practice. The course surveys application areas, supporting technologies and their impact on individual and group relationships. Group projects introduce the collaborative and interdisciplinary development process common in the professional technology and design. Students are expected to develop technology competencies, including software programming, configuration of hardware devices and the operation of standard digital-media hardware and software tools. Students are also expected to demonstrate interpretive positions regarding analysis of the impact of technology on individuals and social interactions.

Instructor : Camila Morales

Sample Syllabus