In this class, students will receive an intensive tutorial of the Unity game engine, be exposed to the different aspects of the game development process, and gain a basic understanding of the principles of game design. Heavy emphasis will be placed on understanding Unity’s place in the game development pipeline and mastering its unique world-building and scripting capabilities. This is a project-based class where students will get the opportunity to use what they have learned in lectures to develop their own 2D or 3D games. Students will work individually and in groups, and by the end of this course will have completed at least one full game.
Instructor : Seth Scott