Tag Archives: mr

DM-UY 4193 3D FOR AR

In this course, students will learn how to create original content for Augmented Reality (AR) experiences. Far too often, found and premade assets are used in AR experiences. Having to rely on other people’s creations waters down a creators vision and may completely break a user’s experience. AR has the potential to engage an individual’s senses in a unique and deeply engaging way, different than other extended reality technologies like VR. Students will learn a professional pipeline for AR content creation including proper modeling techniques, automated content creation, file optimization, animations + keyframes, and exporting.

Instructors : Mark Skwarek

Sample Syllabus

DM-UY 4193 PROBLEM SOLVING THROUGH XR

Together, we will unpack the definition of XR and speculate what future applications of extended reality could look like. We will learn to pitch ideas for both creative and professional applications of XR and prototype these ideas using low tech web based methods. The first half of the class will focus on 3D asset creation and environment world building using web based platforms. In the latter half of the class, we will discuss XR in the context of physical installation and learn the basics of creating and deploying scenes in Unreal to headsets. This class is meant to introduce students to a sampling of tools within the XR toolkit and will focus on incorporating XR into students’ creative design practice.

instructor : Tee Topor

Sample syllabus

DM-GY 9103 Designing for Immersive Media

This course will explore a variety of topics for building screen based and room-scale immersive media experiences. Instruction will mostly center around the Unity game engine, with some lessons addressing the integration of other interactive frameworks such as Max, electronics, and sensors. Students will gain a wide perspective of common workflows and technologies at play in immersive experience design while engaging VR headsets and real world peripherals. Coursework will take the form of creative and technical exercises with some critical responses to readings and gameplay. Guiding our practice will be an attunement to our own creative voice and the ways it can take shape in immersive worlding. The class will culminate with a student showcase of experimental and interactive works.

Instructor : Tommy Martinez

DM-GY 6133 Mobile Augmented Reality Studio

In this course, you’ll gain a deep understanding of the full UX process while also learning how to apply it to the rapidly evolving field of Augmented Reality (AR). Through a structured approach, you’ll master key techniques such as problem definition, user research, ideation, wireframing, and prototype testing. A central focus of the course will be on how these UX fundamentals translate into designing for AR environments—where interaction and engagement happen in entirely new dimensions.

Guided by industry professionals, you’ll have the opportunity to work on projects that bridge UX and AR, exploring how user-centered design principles can be adapted to create immersive, interactive experiences. With hands-on practice, you’ll test, iterate, and refine your designs to meet the unique challenges of AR, from spatial interactions to contextual user interfaces. This course offers a unique technical blend of UX expertise and AR innovation, preparing you to design for the future of digital experiences.

This course examines the potential of mobile augmented reality [AR] and its future impact on society. Augmented reality technology is poised to revolutionize the way we understand the world by overlaying physical reality with real time, interactive digital content. AR will change our interaction with digital media by dissolving the user interface and turning it into a physical experience of sight and sound. This course will explore these emerging possibilities through hands on learning with the latest software and hardware. The class explores techniques and methodologies through guest lectures and regular studio practice to give students an overview of the possibilities and the current state of the art, and to prepare them for thesis work or subsequent course work. Students will gain a strong understanding of the AR industry’s past, present, and especially its future trends.

Instructors: Mark Skwarek and Sana Maqsood