This course focuses on the integration of cutting-edge technologies in architectural projection mapping, combining photorealistic rendering, motion graphic design, and media server workflows. Using Unreal Engine alongside the media server workflow of TouchDesigner, students will explore the technical and artistic aspects of crafting immersive visual narratives projected onto architectural surfaces, with an eye towards real-time simulations and photorealistic rendering while managing complex projection mapping setups. Emphasis will be placed on creating short, narrative-driven pieces that seamlessly blend motion graphics, 3D simulations, and real-world architectural environments. By the end of the course, students will be proficient in designing, simulating, and executing projection mapping projects with a focus on both technical precision and creative storytelling.
Instructors: Todd Bryant