Tag Archives: media

DM-UY 2113 Sound Design for Media

This course explores sound design, primarily within visual contexts. The course will focus on the use of sound within visual and interactive media, including film, video production, interactive user experience, web design, and gaming. Students will create weekly studio assignments in all of these areas, with an emphasis on developing a strong competence in integrating digital audio techniques into other media. Final projects could include novel sound design developed for film, video, web, applications, or games.
 
Prerequisite(s): DM-UY 1113 or MPATE-UE 1001
Instructor: Hideki Kato

DM-GY 9103 Tech, Media & Democracy

This course represents a New York City-wide effort to create new tech that supports and defends journalism and media — the most critical elements of our democracy — as they are increasingly threatened by political and market forces. The course brings together journalism, design, media studies, and technical disciplines to understand the various threats to journalism and media, and attempt to address these challenges using technical and computational methods and techniques. The free press, journalism and the media are some of the most critical elements of our democracy, but have been increasingly under attack by political and market forces. These challenges include: dwindling resources and support for deep investigative journalism; smear, law and technical and even physical assaults of media organizations and journalists; challenges to credibility and reliability including fake news and discrediting campaigns; and shifting business models and income sources that threaten both local and national news organizations and coverage.

Instructor : Justin Hendrix

sample syllabus

DM-UY 4913 Real Time A/V

Real-Time A/V introduces students to the history, theory, and practice of live audiovisual signal processing for experimental media art performance. Through readings, lectures, screenings, discussions, technical instruction, and visiting artists, students will learn how early experiments by video artists and toolmakers have developed, through the years, into contemporary praxis. Hardware-based, analog systems will be discussed and a variety of software will be introduced including Signal Culture Apps, Resolume Avenue, and Max/MSP/Jitter. Experimentation, improvisation, play, and chance operations will be encouraged as students develop the technical and conceptual aspects of their independently driven performance and single-channel video projects. We will also examine how the COVID-19 pandemic has affected communities of practitioners and created new avenues for web-based performance. The semester will culminate in a student-organized online exhibition of final projects.

Sample Syllabi

DM-GY 9103 Introduction to Machine Learning for Media

This course will introduce students to the wild and wonderful world of data analysis and machine learning from critical, practical and creative perspectives. Through readings, projects and programming assignments, students will develop a solid understanding of Machine Learning applications and techniques related to media processing, analysis and creation. We will use Python and Jupyter notebooks to run, fine tune and analyze existing machine learning models for creative media applications. Students should have prior programming experience.

Instructor: Thiago Hersan

DM-GY 7033 Media Law

This advanced seminar explores in depth the theoretical and practical aspects of media-communications principles and regulations. Knowledge of media law is crucial for professionals. A full range of models will be explored, from Open Source public license to Digital Rights Management, as well as working definitions of Fair Use and the practical limits of sampling/mixing in different idioms and economic sectors.

Sample Syllabi

DM-GY 6043 Theories and Cultural Impact of Media & Technology

In this course, students will analyze the history and theoretical discourse of media and technology, connecting these studies to contemporary trends and assessing their cultural impact. Discussion, reading, research, and writing constitute the body of the course. As we explore the theories of media and technology and the stakes of this inquiry, we will move from early work in the field to the examination of broad approaches like media archaeology and actor-network theory and specialized domains of inquiry like visual culture and sound studies.

Sample Syllabi