Tag Archives: Max

DM-UY 4913 Live Media Processing for Performance and Installation

This hands-on studio class will introduce students to the fascinating world of real-time video and audio processing. Using a range of tools, students will build playback systems for live performance and multi-channel media installations. The course is based in Isadora, but we will build expandable systems that can incorporate a variety of generative media programs such as Resolume and Modul8, as well as hardware including sensors and controllers (both virtual and physical). Topics will include projection mapping, live mixing, live-feed cameras, serial, OSC and MIDI communication and designing multi-projector, immersive environments. We will also explore how to develop a project conceptually as well as production and editing skills to generate your own dynamic video images.

Instructor: Lauren Petty (website)

Sample syllabus

DM-GY 4913 Advanced Creative Coding

In this course, students will refine and build on the skills from their Creative Coding course while learning how to work with media – sound, image, video, 3D assets, text, and other data – in real time using the visual programming environment Max. Students will learn to develop interactive and generative media software for performance and installation contexts and will regularly develop prototype ideas. Students will learn how to optimize media for real-time performance as well as how to use sensor technology and serial and networking protocols for interaction design. Students will also be exposed to the creative technology industry as a whole through class visits and guest speakers.

Instructor : Melody Loveless

Sample syllabus

DM-GY 6113 Sound Studio

This course introduces IDM students to contemporary techniques and issues in audio, sound and musical research. The class covers digital and analog signal processing, synthesis, musical informatics and interaction design as it applies to contemporary music production, post-production and live performance. The course will focus on work in Max/MSP for a variety of contexts (including web audio and embedded systems), as well as the use of the analog synthesizers in the IDM audio lab and the multi-channel audio and media presentation system in the 370 Jay Street media commons. Students are expected to achieve competence in a number of technologies and to create brief studies based on them.
Instructors : Sam Tarakajian, Luke Dubois

DM-GY 6103 Live Performance Studio

This course introduces students to contemporary digital performance techniques and issues, i.e., integrating computing technology into traditional performing arts. Drawing on contemporary research in performance studies, as well as technical advances in performing-arts production design, students perform research on how digital technology and media are integrated into dance, theater, performance art and concert-music performance. Students develop performance technologies as part of their research and present them to the group at the end of the semester.
 
Instructors : Josh Goldberg, Rob Ramirez

DM-UY 4913 Real Time A/V

Real-Time A/V introduces students to the history, theory, and practice of live audiovisual signal processing for experimental media art performance. Through readings, lectures, screenings, discussions, technical instruction, and visiting artists, students will learn how early experiments by video artists and toolmakers have developed, through the years, into contemporary praxis. Hardware-based, analog systems will be discussed and a variety of software will be introduced including Signal Culture Apps, Resolume Avenue, and Max/MSP/Jitter. Experimentation, improvisation, play, and chance operations will be encouraged as students develop the technical and conceptual aspects of their independently driven performance and single-channel video projects. We will also examine how the COVID-19 pandemic has affected communities of practitioners and created new avenues for web-based performance. The semester will culminate in a student-organized online exhibition of final projects.

Sample Syllabi

DM-UY 4913 Analog Heaven

Analog Heaven is an experimental sound class that looks at the history, theory, and techniques behind using electricity to make sound. We will be working with technologies ranging from simple analog circuits to professional-quality synthesizers, as well as digital systems inspired by – or designed in contrast to – these circuits. Along the way we will talk about the ways in which these devices are used to make music across the globe. Students will make a lot of sounds as well as design simple physical circuits, microcontroller interfaces, and digital software using Max/MSP, as well as doing design research into historical music-making and recording technology. Some experience working with sound and knowledge of digital audio recording and editing is strongly recommended for this course.

Sample Syllabi

DM-GY 6013 Production Studio Seminar

This course will be an intensive orientation to the technical tools and skills required to design and produce interactive and real-time media for performance, installation, broadcast, and other formats, with a conceptual emphasis on the ways in which computer software and hardware can be used as a tool. We will explore the ways in which cyber-physical systems that combine real-world inputs (microphones, cameras, sensors), computational resources (3D engines, databases, machine learning), and outputs (screens, loudspeakers, physical outputs such as lights) can be combined into novel combinations. Along the way, we will make brief sketches in a variety of formats towards a final project. We will be working in a hybrid toolkit using Max/MSP as well as tools such as Ableton Live, Touch Designer, and the Unreal Engine.

Instructors: Luke DuBois, Todd Reynolds