Tag Archives: game

DM-UY 4153 Experimental Game Narratives

How do games tell stories? How can we move beyond the traditional narrative in games? Is there a more holistic approach that embeds the story deeply into the interaction? In this class, students will begin to answer these questions by analyzing games and developing their own experimental narrative games.

Prerequisite: DM-UY 2153

instructor : Toni Pizza

Sample syllabus

DM-GY 6153 Game Design Studio

This course guides graduate students through contemporary thought in game design, development, user testing and deployment. The course will benefit students interested in research or employment opportunities in game design or in related fields that require an understanding of human-computer interaction. This studio provides a foundation understanding of how games are developed, tested and experienced.
Spring 2025 the course will focus on the integration of bespoke controllers and game feel.
instructors : Ahmed Ansari, Scott Fitzgerald

DM-UY 4913 Unity for Games

In this class, students will receive an intensive tutorial of the Unity game engine, be exposed to the different aspects of the game development process, and gain a basic understanding of the principles of game design. Heavy emphasis will be placed on understanding Unity’s place in the game development pipeline and mastering its unique world-building and scripting capabilities. This is a project-based class where students will get the opportunity to use what they have learned in lectures to develop their own 2D or 3D games. Students will work individually and in groups, and by the end of this course will have completed at least one full game.

Instructor : Seth Scott

Sample Syllabus

DM-UY 2153 Intro to Game Development

Intro to Game Development

This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare, through a staged sequence of assignments, a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered.

Prerequisite: DM-UY 1133 Creative Coding

Sample Syllabi