Tag Archives: figma

DM-UY 4193 HYBRID VISUAL IDENTITY: DESIGN AND APPLICATION

This course is an advanced, project-based experimental design studio with parallel discussions of readings and critical theories in contemporary visual culture and visual identity creation. Students will devise and construct a visual identity (brand) for an imagined persona, collective or organization, then (as a class, communally, collaboratively) design an application of their brand in the form of a digital experience with the opportunity to incorporate, combine, and hybridize multiple media and disciplines. Students should be fluent in usage of the Adobe Suite, digital design and prototyping using Figma, and an iterative ideation design workflow. Experimentation and intentional misuse of design tools will be central to the course experience. Possible disciplines through which students can draw from and/or explore further include graphic (2D) design, spatial (3D) design, animation (4D) design, sound design, digital prototyping, code, and other digital media skill sets they have developed through their IDM foundation.

instructor : Jesse Seegers (website)

Sample syllabus

DM-UY 4193 DARK PATTERNS

“Dark patterns,” malicious uses of good design practices, manipulate and trick users into following UX flows to increase spending and reduce data privacy. Students will identify the design practices at play in dark patterns, design their own manipulative interfaces, and implicate the ethics of UX design practices in a corporatized digital landscape. This course will balance literature analysis with project-based learning to provide students with a well-rounded view of design’s power in a technology-driven world. To enroll in this course, students are expected to have basic knowledge of Figma, UI design, and UX best practices.

Instructors : Edan McDevitt, Casey Judge

Sample Syllabus

DM-UY 2213 User Experience Design (UX)

From interacting with the latest device to cogently communicating complex data, user experience design (UX) is a discipline given increased prominence by the inescapable human relationship with technology. We will cover the UX design process as it relates to interactive interfaces found in websites, mobile apps, hardware, and events.

Sample Syllabi

DM-UY 1123 Visual Foundation Studio

This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal.

DM-GY 9103 Visual Design Studio

This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual
foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although non-
digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal.

Course site : https://vdsfa23.cargo.site/

Instructor: Jesse Seegers

DM-GY 9103 Speculative Networks

This course focuses on the ethical, political and socio-cultural dimensions of digital platforms and social media. Course readings will explore the implications of digital design practices, and creative workshops will provide a means to creatively reimagine digital platforms through experimentation with networking techniques and platform affordances. Through a combination of seminar discussions, in-class workshops and experimental design projects, students will critically examine and remediate social media and other digital platforms.

In the course, we will explore the following questions:
• How do social media and digital platforms shape our social world?
• How can we apply digital design methods to reimagine social media and digital platforms?

Speculative Networks is a concept-driven, project-based course that explores theories of digital communication through the creation of three projects around the following themes:

  • Emotion and Affect
    What are the emotional impacts of digital media? How can we creatively reimagine “doomscrolling” and other forms of negative affect towards more empathetic technologies?
  • Attention Economies
    How do digital platforms exploit their users’ attention? What possibilities exist to use digital technologies to refocus attention away from the screen and towards new horizons?
  • Inverse Metaverse
    What are the limitations and possibilities of digital objects and commodities? What alternative forms of value might be embedded in 3D digital assets?

Additionally, we will be exploring design topics such as speculative design, affordance theory, values-oriented design, and user studies.
This course is medium-agnostic – you are welcome to use whatever media you are comfortable working in to create your projects. We will, however, be exploring techniques in gestural interface design, locative media, AR/XR, and machine learning. This is a useful course for students looking to expand the conceptual and critical depth of their interactive digital media projects through intensive thematic assignments.

Instructor: Craig Fahner